Playing with my octahedral impostors library π€
There are still things to improve, should I continue?
I created a demo with a terrain 3072 x 3072 and 200k trees. It should work on mobile too!
Demo: https://t.co/LiUwXEi64c
Github βοΈ: https://t.co/WtHXk7NIxN
#threejs#webgl
Just added LODs to batched-mesh-extensions!
This scene goes from 14 to 1 million triangles in a single draw call β LODs are generated on the fly with meshoptimizer π
Demo: https://t.co/2zHA25B6Pa
Github: https://t.co/bKANI6p9nG
#threejs#webgl#webgpu
I'm working on a new library that adds extension methods for BatchedMesh.
One of them builds a BVH to accelerate frustum culling and raycasting.
More methods coming soon!
Repo: https://t.co/bKANI6p9nG
Demo: https://t.co/NXgRqwkwUn
#threejs#webgl#webgpu
I used my InstancedMesh2 library to create a simple smoke effect.
It was easy using the API to set opacity/add/remove instances π
I hope the code is clear and easy to readβ€οΈ
Demo: https://t.co/6Nnk7KnDK8
Code: https://t.co/FuvnW5cdgc
#three#webgl
thanks @LuigiDenora
I am glad to introduce the new feature of InstancedMesh2: shadow LODs π
Strange example, isn't it? π
I would love to get your feedback.
#threejs#webgl
repo: https://t.co/fgpYGE7Wty
example: https://t.co/n1WIwl7xSA
LOD will soon be added to InstancedMesh2 π₯°
165 fps using 100,000 instances and it's really easy to use.
I can't wait to share it with you!
Library repository: https://t.co/DY5VFWZb72
#threejs#webgl
I will soon publish a new library to handle generic dynamic BVH (for frustum culling and raycasting), already used by my 'three.ez/instanced-mesh' library!π₯³
repo: https://t.co/FcuaJPhy3U
instanced-mesh: https://t.co/DY5VFWZb72
#threejs#webgl#webgl
InstancedMesh2 is finally available π
This includes frustum culling, sorting, fast raycasting, visibility, and simplified instance management.
It uses a dynamic BVH.
I'll post soon an open world example using this library.
https://t.co/DY5VFWYDhu
#threejs#webgl#bvh
Continued my demo with @threejs and Three.ez, added better trees, rocks, plants and bushes but the most important feature is grass,
https://t.co/u432t6pjbd
https://t.co/BQ5VlYASJT
https://t.co/nJfUgwE7cX
#threejs#webgl#threeez
Little demo done by using @threejs paired with the three.ez library new BVH and InstancedMesh features.
https://t.co/u432t6oLlF
https://t.co/BQ5VlYAkUl
https://t.co/nJfUgwDznp
TPS camera with the MeshWalk library by yomotsu https://t.co/TJCyjiCNvS
#threejs#webgl#threeez
π Exciting news! Introducing three.ez β a powerhouse for simplifying your three.js development! π
Extend Object3D functionalities effortlessly, streamline rendering, and enjoy cleaner code.
Give it a try π₯
https://t.co/UaRBwMbSNu
#threejs