Thank you for reporting bugs using in-game form. They helped me to fight over my writer's block.
I'd like to let you know that I receive them on #Asana and I keep working on them.
#indiegamedev#gamedevelopment#indiegame
Improved profit estimation algorithm for trading routes. Finding option which yields the best profit is now easier.
#indiedev#gamedevelopment#indiegame
New trajectory system allows to intercept other ships - if you plan on earning money on piracy this is good news for you.
#indiedev#gamedevelopment#indiegame
In 1543 #Copernicus replaced complicated deferent-epicycle celestial movement model with much simpler heliocentric model.
Today, I replace complicated #Bezier-based celestial movement model with much simpler radial-lerp model.
#gamedevelopment#indiegame#indiedev
Merchants, who seek high, but risky profits and don't care much about their reputation, probably will be interested in gaining access to black market.
#gamedev#indiegame#gamedevelopment
For several hours I was trying to understand why a shader cannot produce uniformly colored hexes just to discover that what I'm seeing was actually an optical illusion.
#indiedev#indiegames#gamedevelopment#Illusion
Anti-spaceship "Pilum" missiles is not something commonly used by merchants. Rather something they try to avoid when doing shady deals.
#IndieGameDev#indiegame#gamedevelopment
Found a way to do static check of parameters for textual messages. We should have less mistakes in game content in future.
#indiedev#gamedev#indiegames
Would you sent a trading ship to rescue survivors in space? What if you need to secrafice your cargo and your company is barely profitable?
#gamedevelopment#indiegames#indiedev
Important breakthrough: interstellar travels. First freighter left Mu Herculis. Trading between star systems should be possible soon.
#indiedev#indiegame#gamedevelopment