Goon evening Goonma!! Tonight at 7pm EST I'm going live to check out the Onimusha Way of the Sword demo followed by Onimusha blade warriors!!
🔗s in the usual places when I'm live on purplesite!!!
Goon evening Goonma!! Tonight at 7pm EST I'm going live to check out the Onimusha Way of the Sword demo followed by Onimusha blade warriors!!
🔗s in the usual places when I'm live on purplesite!!!
Shin Megami Tensei's final Dungeons were designed to make you give up and I think that´s beautiful.
They perfectly encapsulate what these games are all about.
After hours of constant struggle the finish line is so close yet so far!
I still haven't finished SMT IV or IVA lol
The final challenge isn't the dungeon itself.
It's finding the will to see it through to the end.
Stellar Blade director Kim Hyung Tae has revealed that the game’s central theme was inspired by Battle Angel Alita and born from witnessing a taxi drivers’ strike over fears of autonomous vehicles replacing human workers.
“The story came to my mind one day as I witnessed taxi drivers on strike. The strike erupted when self-driving car technologies began advancing, almost hinting at their near-future implementation.”
Watching those events led him to wonder what would happen if humans themselves were replaced by something non-human.
“As I watched them on strike, I asked myself what I would do if this were to happen to me—if one day humans were entirely replaced by something non-human. This is where the theme for Stellar Blade originates.”
Kim said that the team wanted to create an action-adventure game first and foremost.
“We tried to create an action-adventure game that players can enjoy as they follow Eve’s story.”
Good morning my beautiful darklings! Rise, shine and pin the day against the wall!
Goodness, Friday is already here feels like things froze for a moment then it slingshot at light speed and now the week is almost over. Still Do your best today and go out there and move!
https://t.co/XnZ6oN1t3Y
If y'all enjoyed my repack of shattered dimensions, I also made a repack of Ultimate Spider Man long back ago with widescreen fix included. Now it was during pre-deck era so I haven't tested it on steam deck, but it should run with winedlloverrides command in order for the widescreen fix to work.
Extract and Enjoy 😄😄😄