My #toyboxjam entry in done.
Jump about, do some light puzzling and battle a variety of enemies, including 2 boss fights, in Captain Neat-O in the Time Nexus for the #pico8 fantasy console.
https://t.co/TUrcbU0Tac
@lseee_2 The art is what really attracted me to the original. Player movement was a bit plodding and the puzzles could be obtuse. Maybe because all the text in game just scrolled across the bottom of the screen and was really easy to miss. I still enjoyed it though.
Mock-up of Gods for #pico8.
I toyed around with actually remaking it and managed to parse the map format but lost motivation. Figuring out the trigger/scripting logic and squeezing it all into a pico8 cart seems like too much time and effort.
@SocialBoothLLC Game dev is just a hobby for me at this point and I don't really have the time to be taking on additional work outside of my regular day job.
I think my #toyboxjam game is done. Just a couple more run throughs to make sure there are no egregious bugs.
Sadly, I had to leave a few features on the cutting room floor due to time and tokens but it's ended being a pretty huge metroidvania-ish game anyway. #pico8
@paloblancogames Yes, it's using the recently added extended memory space for the maps. The map data is all stored as metatile blocks so I can store several maps in a single cart.
@georgebsocial Thanks George. I've just done a quick work around fix for this. Not perfect, but hopefully it'll prevent other people from getting permanently stuck for now.
I've just put out a small update to my Captain Neat-O game to make boss fights more reasonable and predictable. This should fix situations where it was pretty much impossible to avoid being hit.
https://t.co/TUrcbU0Tac
@FSouchu The map is stored as list of rectangles and I have some logic to how to fill them in. I haven't used any compression but it would be interesting to see how much would fit in if I did.
Using this is my map editor that I made this for Pyramid of Flames.