@Yugiman101 Is it bad that like I never got into Pokémon but all the other 4 etched into my entire existence, for some reason i couldn’t get like deep into Pokémon. Still watch it but not like a die hard fan!
WE ARE HIRING PLAYERS - QA TESTERS
Want to break into the games industry?
We noticed that our community testers were on average reporting higher quality more specific bugs than our outsourced QA teams.
We have for years required applicants for all roles submit their Steam recently played when applying to @BULKHEAD, contraversial 'apparently'... but we just want people who give a shit about what they do.. call it passion, call it drive, call it obsession.. whatever you want..
The games industry has been pretty weak for the last 6 or 7 years, but it's getting good again.. If you're interested in working in an industry where you get to make something that people play, be part of a team, and work on something you care about, apply for this.
It's an entry level role, you must be in the UK, and it's hard work.. But if you want a way in? Here's an opportunity, we don't care if you're experienced or not.. just that you care.
Please retweet and help get this in front of someone who might make a life changing decision and join a pretty cool industry as it turns a corner again.
https://t.co/kDC6cKiL7Q
ANNOUNCEMENT 📢
Season 2 was meant to be a fresh start, and for a lot of you it hasn't felt like one. We sped up progression on deliberately and tried to balance the game better, as set out in the patch notes, but it was the wrong call.
Some players are reaching end game gear like Tier 4 armour and MBTs within days, so the wipe never really landed.
Some things are clearly out of balance and we'll fix them. Others have the community split, so we want to see how those play out first.
We won't be doing a knee jerk reset this weekend, as that would be unfair on everyone already enjoying the climb. Instead, we're looking at significantly bringing forward Season 3 and some of its content, so you get a proper fresh start. More details in our dev vlog next week.
This is what Early Access is for. Thanks for playing and for the feedback.
@ChikenAU As a dev and player, I don’t judge early access games harshly, but I would love new maps every other season and better destruction, like making the tower destructible, could keep things fresh and add strategic depth without overworking the team. The only map I like is Zestafona!
@MasonReact Ryzen 5 3600x and 2070 super founders (I’m build whole new computer with an AMD 3d cache and hopefully a 40 series was gonna do an AMD gpu but I’m still learning about them)
How to Make Coding FUN!
The biggest thing I've learned through lots of hours trying to “get good” at various things like coding is this:
There is only so much we can do to “force” ourselves to do the thing.
Here are 3 ways to hack your brain to like coding more:
1. Make it into a Game
Remember when we were kids?
Everything was a game.
The floor was lava, the backyard was a castle, and a simple stick became a mighty sword.
So, why not apply this to the things we want to learn?
Every bug you solve?
A level up in your game.
And every project completed?
That’s you beating the boss level.
And those challenging problems?
They're just puzzles waiting to be solved.
2. Become obsessed.
I know, sounds intense, right?
But hear me out.
When you immerse yourself in coding, or any skill really, magic starts to happen.
You'll uncover facets of the subject you never knew existed.
You’ll realize that the coding world is HUGE.
You’ll no longer see it as a task.
It becomes an adventure.
3. Seek discomfort.
All the best stories began with some challenge.
We're conditioned to think discomfort is our enemy.
But discomfort is growth.
Coding can be hard.
But it's in those moments, when you’re sweating and cursing when real progress happens.
In my view, there's no greater high than conquering a challenge you once deemed impossible.