Tenzin, Kuvira, Amon, Bumi, and Asami are the 5 characters that is available to be voted on for 5th character in the Year 1 DLC for Avatar Legends: The Fighting Game
Avatar Legends: The Fighting Game launches July 23rd.
👊 12 unique fighters
🌎 Rollback netcode + crossplay
📚 Brand-new story mode
🎨 900+ hand-drawn frames per fighter
🔥 Year One DLC Fighters Revealed
Pre-Order Now!
It's not good to fight on an empty stomach 🍙
Get ready to witness the perfect body in action before the Top 8 of the #TWT2026 Master+ Tournament at #Evo2026!
Catch it live:
Twitch - https://t.co/ILwlVY3rBH
YouTube - https://t.co/RmFynKmAO1
Tōkon Fighters, Assemble!
Our #EVO2026 Las Vegas booth will be packed with photo opportunities, challenges, tournament action and the latest #MARVELTokon: Fighting Souls demo, featuring Magneto!
If you’re attending @Evo, be sure to stop by and check it out!
Avatar Legends: The Fighting Game takes the stage at #EVO2026!
📅 June 26
⏰ 7:00 PM PT
Featuring:
⚡ Exhibition Matches
⚡ Year One Character Reveal
⚡ Character Vote Candidates
⚡ Much more~
Get ready for the future, see you there!
Final Registration Leaderboard for #Evo2026.
See the full breakdown of these numbers, including entrant crossover and country data: https://t.co/ZIP1VcRF8q
I used to be “the worst student” in English class when I was in high school.
I’ve never lived abroad, I’ve never studied overseas. While most of my classmates left Korea to go to universities in other countries, I decided to stay in Korea. The reason was simple, 'I didn't wanna use English anymore'.
Then I started Tekken, and I fell in love with both the game and the community. One day, my mentor CBM told me
“Korea is one of the strongest regions in the world, but there aren’t many people connecting Korean Tekken scene to the global scene. I think you can become the bridge between two.”
Making English content was totally okay. But English commentary during the live stream was a completely different challenge. I was terrified of being judged for my weird grammar, my pronunciation, and all the mistakes I would inevitably make.
But so many people encouraged me, helped me to improve, and believed in me when I didn’t fully believe in myself. I want to sincerely thank everyone who has supported me on this journey🙏
Some people might think, “It’s just one single commentary for a Master event." But for me, this felt like overcoming one of the scariest obstacles of my life.
More importantly, it felt like taking a step toward the dream that brought me into the FGC in the first place, to become a bridge between Korean Tekken and the global fighting game community.
I know I still have to practice and learn A LOT😅 But I want to keep sharing the stories of players from Korea and all around the world. So I’ll continue working hard to improve every day!!!
Thank you for believing in me🫶 I will work hard, and always try my best!
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
Announcement:
After 20 incredible years, I have left Bandai Namco Studios.
Thank you all for your support.
【ご報告】
バンダイナムコスタジオを退職いたしました。20年間、本当にありがとうございました。
#TEKKEN#TEKKEN8#鉄拳8