I always start off by building a level editor, then I build the game on top of it.
It makes doing real time modifications to levels much easier than importing levels from Tiled!
Press [ctrl-tab] to check it out!
Next step, get parallax working in the editor
#gamedev#pixelart
For the lisp game jam this year I made a little tower defence game.
My twist was that the enemies would take the shortest path to N targets. Spoilers, people did NOT love this!
I've just pushed a patch that adds flow field visualisation
#gamedev#love2d#pixelart
Just wrapped up my submission to the 2026 love2d game jam!
If you want to join in there is still time! The jam ends Sunday.
#gamedev#love2d#incremental
The love2d game jam starts Friday!!
For those who want to try out some fennel with love2d I've written a mini guide to get you started!
https://t.co/VUgwD8CUhZ
#love2d#fennel#gamedev
Put together a blog on my approach to handling persistence when hotloading fennel modules in love2d.
It has an accompanying love2d project to test out the approach for yourself, which includes an example watcher utility.
https://t.co/zeSa7CcOX5
#gamedev#love2d
Made a little static site with all the #lispGameJam submissions going back to 2016.
Of course the generator was custom built with Emacs and elisp.
#gamedev#linux#emacs