Unleash your Holo Beasts: Evolve, battle, and save the world! ๐ข
Holo Beasts is under development. ๐ฎ
Coming soon to Play,- and Apple Store. ๐๐ฒ
Added smaller details to the forest and categorized them for better organization. Hidden secrets will encourage exploration.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#details
First look at the final version of the dark forestโpleased with the style and its transformation from code to a playable area.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#forest#terrain
Started repositioning objects in the forest, aided by a terrain editing script for quick randomization.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#random
Continuing work on the forest, adding more rocks and placing models randomly to create a more natural feel.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#forest
Added the first major areaโa dark forest. Built paths, added mountains, trees, cliffs, and more details with Synty 3D models.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#terrain
Added runtime performance options to optimize mobile gameplay and provide players with visual settings to customize their experience.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#options
Marker action now includes a cooldown to prevent spamming, ensuring fair combat balance.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev
Showing the second part of the beast-catching mechanic. A marker appears above the target after using a catching item, preventing spamming.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#catching
Added basic combat functions, including a fast key menu with four buttons for items, potions, or catching. Currently, placeholders for two potions and two catching icons.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#fakemon#gamedev#indiedev#combat
Final update on our small environment log. Players can now explore hidden areas as the world takes shape.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#gamedev#indiedev#mapdesign
Working on the starter tree, adding particles to improve the game feel. Still feels empty, but progress is happening.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#gamedev#indiedev#mapdesign
Today we implemented the crystal menu placeholder to showcase functions. Focusing on backend before UI. You can heal beasts, open the box, and access inventory.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#gamedev#indiedev#gui
Weโve added crystal interactions today. Crystals allow healing, inventory access, and monster management. They can be found in the world and may include teleportation or fast travel in the future.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#gamedev#indiedev#fakemon#crystal
Today, we tested combat mechanics, focusing on fighting, healing, and re-entering combat. We found a bug where the player doesnโt switch back after exiting a fight, but itโs now fixed, making combat smoother.
Holo Beasts. ๐ข Coming soon to the Play- and Apple Store. ๐ฒ
#gamedev
Today, we implemented healing stones, allowing players to heal their team in the overworld and access both their box and team box. With this feature in place, weโll now focus on the overworld.
Holo Beasts. ๐ข Coming soon to the Play- and Apple Store. ๐ฒ
#gamedev#indiedev
We added our first object to the game: a water tank for farms. Itโs not in the starting area, but I think it fits well and looks great so far.
#HoloBeasts.๐ข Coming soon to mobile.๐ฒ
#indiedev#gamedev#3d#design