The game I've been working hard on is finally releasing as v1.0 on STEAM!!
Here is some clips and music I made to show some gameplay, BE SURE TO CHECK IT OUT IT WOULD MEAN SO MUCH TO ME <3
I cant wait for you guys to see my new Creature Collector! Its still WAY too early to show anything, its brand new and just started not too long ago but I want to share a sample of the music im doing haha
So great news! I did a gamble, a HUGE gamble, I went back and did even more optimization. Basically replacing a lot of things in blueprint to run data way better (I was just gonna leave it) but now a LCD Steamdeck model can run the game!
But keep in mind, even though its incredibly optimized, steamdeck and handhelds may still struggle but I know a lot of people really wanna run it on hand helds so I did my best! Went from around 12Gbs of ram needed down to less than 4, so thats a huge optimization jump and hope it pays of haha
Posted a dev update, kinda small and kept it short but just seeing if people actually read these from the game page
https://t.co/v2JyzAtrOA #indiegames via @UndreamedPanic
I was running around testing weather and SUDDUNLY an overworld wild SHINY appeared, my first actual full odds shiny in Gamma Emerald since I started making it LOL
My other shinies are because I was testing something
Hope you guys are still hype for the Gamma Emerald early access! It’s getting SO CLOSE if I had to give a percentage, I would say it’s 85-90% complete just gotta make a couple towns and cutscenes and bam
Last month being 65% or so
HERE IT IS! NEW and UPDATE BATTLE UI!
• Enemy Pokemon ARE CLOSER TO THE SCREEN NOW
• HP Bars are attached to the pokemon instead of filling the screen (Looks better for doubles or 1v10+)
• Battle Actions button design changed to be more square (Old design made sense for the old borders)
• Moves match the battle actions but also show the TYPING icons as well as color
• Hovering over a move when the enemy pokemon is registered in the pokedex will reveal above its HP Bar if the move is effective or now
• HP Bars visually reflect damage, they shake and flash and receive cracks depending on damage and then burst when HP drops to 0
• STAT Stages will show up as icons now to see in real time what the Pokemon are at so you can plan better
* If a pokemon levels up or is ready to evolve, there will be an on screen notification to tell you