Gonna be posting some MaGMML3/Megamix Engine content I've worked on over the coming weeks, mostly programming related:
Buuut I'll also be posting them elsewhere as well! Probably will be crossposting for a while, but depending how things go I may jump ship eventually.
While my experience with rust is still rather minimal, one good thing I'll say is that so far, I've yet to create code that I didn't understand why it wasn't compiled, and 90% of the time have produced exactly the results I want.
It's a shame its so complicated in other areas.
Robot Master Design
#MegaManDO#DesignARobotMaster
Bank Man
Designed as a literal "mobile" bank, Bank Man uses his pneumatic tube to process checks in exchange for valuable Zenny, as well as store any valuables.
Pen Name: Gannio
Did my first Game Jam over the last 3 days! Glad with how it turned out: https://t.co/znLkIalmAA (Funnily enough I have very little exposure to either of the two series, despite being the programmer)
I'll likely be cutting these into shorter videos in the future, but for now here's a comprehensive list of *almost* everything I did for Make a Good Mega Man Level 3: https://t.co/vjWNz1mVfQ
@TheMajesticMrL @absol_silverbee Huh... suppose that would make sense. Even if it wasn't assigned that specific ID each process probably boots up in a specific sequence I imagine.
Post #3: Rank Tapping!
Just a small feature I added based on the Gen 4 Pokemon games when ranks were developed, you can actually raise the octave for more range by pressing right instead of left.
Post #4: The Online News NPC!
Located at the Casino, this NPC's code is managed by the leaderboard, and allows a greater deal of interactivity than the Plug Man dialog in previous games.
Today, they have a special message!
Also a small factoid: Early in development, the ranks followed a 2-rowed rectangular pattern, which made playing notes easier. This was changed when we added the 15th rank for Tier 15, which was initially left out of the GUI.
Previous post: https://t.co/xgeqPOztbL
2nd MagMML3 Post: Fullscreen Borders
With MaGMML3, I wanted to give things a more professional feel, so I added it midway through development.
After unlocking enough, you can even add your own custom borders to the game!
(Video contains spoilers for all in-game borders)
Post #3: Rank Tapping!
Just a small feature I added based on the Gen 4 Pokemon games when ranks were developed, you can actually raise the octave for more range by pressing right instead of left.
2nd MagMML3 Post: Fullscreen Borders
With MaGMML3, I wanted to give things a more professional feel, so I added it midway through development.
After unlocking enough, you can even add your own custom borders to the game!
(Video contains spoilers for all in-game borders)
Thoughts on Shadow Generations:
I absolutely LOVED it. I think the open zone gameplay should be the standard for future 3D Sonic titles. Stages are fun, bosses are fun, Shadow’s abilities are fun, and this game is very cinematic!
My only issue is that it’s SHORT.
I need MORE.
First post will actually be something new to MaGMML3 V1.1: An hqx shader port! This is a screen filter commonly used by NES and SNES emulators to give a more vector-based appearance.
It comes with 3 settings depending on the player's preference.
(View in fullscreen)