The week of featuring a new Z-A Mega has started. I added two more rules to the previous ones and those are that I have to get a 5-win streak to prove the team is good and the rating has to be at least 1800 (Monday), 1850 (Tuesday), ..., 2100 (Sunday)
Without further ado, lets go!
The Team: https://t.co/353oHDWYt1
(inspired by Wolfe Glick's NAIC team)
Scrafty:
The first mega I wanted to feature is Scrafty. Scraggy has always been one of my favourite Pokémon and the design of Mega-Scrafty is pretty sick. When I heard that the mega gets Intimidate, I was quite disappointed at first. However, being able to shut down physical attackers is really valuable. It's typing is also quite good into the best Defiant user, Kingambit. I was thinking of ways to make Scrafty shine as much as possible, so I tried Bulk Up and Dragon Dance sets but those did not really do well. I believe Scrafty is best when its used as a secondary mega. A support set like this one serves its role the best I believe. I went for Throat Chop over Knock Off cause I realized that the extra damage against Mega-Pokemon like Metagross or Gengar is quite important. You can also trap Incineroar on the field which is a huge upside. Another nice side effect is that you can Throat Chop Sylveon to force them to click Hyper Beam if they want to remove Scrafty. Protect seems like a weird choice on Scrafty but it allows you to poison stall more efficiently as well as being able to reposition a little better. I could not find a better 4th move, so I was quite happy with the choice, especially when players doubled up into a Protect. The investment is quite special. I had to ensure that it works in both Scrafty forms. The speed stat allows Scrafty to outrun Pokémon with 85 speed (the speed stat needed to outspeed Garchomp & Floette in Tailwind) such as Incineroar or Sylveon while the speed stat in the mega allows it to outrun Pokémon with 95 speed (Scovillain or the speed stat needed to outspeed Sneasler & Froslass in Tailwind). I realized that I often throw Scrafty into Garchomp, Basculegion or Metagross which is why I went for an Impish Nature. The special defense investment allow it to take two Heat Wave from 1+ Charizard-Y as well as a Moonblast from defensive Whimsicott. Being able to take a +4 Heat Wave from Delphox is also quite nice (+4 19 SpA Mega Delphox Heat Wave vs. 32 HP / 11 SpD Mega Scrafty: 144-169 (83.7 - 98.2%) -- guaranteed 2HKO).
Toxapex:
The first partner I added was Toxapex. They synergize incredible well because Toxapex covers the Fighting and Fairy types while Scrafty deals with the Psychic types and provides Intimidate support for most Ground types. Being able to trap your opponent with reduced attack is another huge benefit in pairing these two together. Scrafty can also remove annoying Steel type Pokémon like Kingambit or Gholdengo which can be otherwise quite a problem for Toxapex. The moves are quite standard. Wide Guard is really nice for Charizard to avoid Rock Slide as well as Metagross to avoid Earthquake from Garchomp for example. Toxapex is actually the hidden MVP of the team and I brought it to almost every game cause of it's amazing typing into the current metagame. Once again, I went for a mixed defensive spread in order to deal with a variety of threats like Garchomp, Basculegion, Floette and ZardY at the same time. Life Orb Garchomp is not able to reliably break through Toxapex thanks to Intimidate and Wide Guard as good options (-1 32 Atk Life Orb Garchomp Earthquake vs. 32 HP / 18+ Def Toxapex: 65-78 (41.4 - 49.6%) -- guaranteed 3HKO after Leftovers recovery). There were a few endgames where my Toxapex needed to live a 200 Base Power Last Respects from Basculegion to win me the game and this spread does it perfectly (32+ Atk Adaptability Basculegion Last Respects (200 BP) vs. 32 HP / 18+ Def Toxapex: 130-154 (82.8 - 98%) -- guaranteed 2HKO after Leftovers recovery). There is no specific calc for the Special Defense. However, being able to take the hits from the aforementioned threats better is much appreciated for the team.
Charizard:
Charizard was the next Pokémon I added to the team. It pairs exceptionally well with Wide Guard and Intimidate support. It's a good Pokémon into most Fairy & Fighting types which makes it a good Pokémon for matchups Scrafty is not made for. You can still bring both, though you'd use base Scrafty then most of the time. I went for a Timid Nature to get the jump on Modest Floette, Vivillon, Arcanine-Hisui & Annihilape. The bulk is still great to withstand a Rock Slide from non Life Orb Garchomp (32+ Atk Garchomp Rock Slide vs. 16 HP / 17 Def Mega Charizard Y: 148-176 (87.5 - 104.1%) -- 18.75% chance to OHKO) and a Wave Crash from non damage boosting Basculegion (32+ Atk Adaptability Basculegion Wave Crash vs. 16 HP / 17 Def Mega Charizard Y in Sun: 140-168 (82.8 - 99.4%) -- guaranteed 2HKO). The remaining points are put into Special attack to still get some important knockouts like the one on most Sinistcha (9 SpA Mega Charizard Y Heat Wave vs. 32 HP / 30 SpD Sinistcha in Sun: 174-206 (97.7 - 115.7%) -- 87.5% chance to OHKO). Burning my Charizard slot for other teams hurt but it's just the perfect fit for these 6.
Mamoswine:
Next Pokémon I added was actually Mamoswine. I realized that I need some more offensive pressure. I realized that Ground coverage can be nice to remove the Steel & Poison types again as well as being able to chunk Fire types that could otherwise switch into Charizard. The most logical add would be Garchomp. However, I realized that getting intimidated and not doing amazing into opposing Garchomp was not what I was looking for. Mamoswine helps with the Garchomp issue and matches up well into Incineroar as well, thanks to Oblivious. Some games you can just spam Earthquake + Heat Wave which is pretty nifty. Mamoswine also really helps into the Perish Trap teams which are otherwise a huge pain for the first three members. Focus Sash is the best item cause it's threatened of getting KOd by almost everything x.x I went for an Adamant Nature to maximize its damage output. Jolly can be used if you want to outspeed Modest Gholdengo & Glimmora. I do not recommend it though. Here are some offensive calcs to show you what a beast Mamoswine can be. (32+ Atk Mamoswine Ice Shard vs. 2 HP / 0 Def Garchomp: 160-192 (86.4 - 103.7%) -- 6.25% chance to OHKO), (32+ Atk Mamoswine Earthquake vs. 32 HP / 14 Def Incineroar: 134-162 (66.3 - 80.1%) -- guaranteed 2HKO after Sitrus Berry recovery), (32+ Atk Mamoswine Earthquake vs. 32 HP / 0 Def Mega Gengar: 168-200 (100.5 - 119.7%) -- guaranteed OHKO)
Metagross:
I was still concerned about Fairy types cause we have nothing to hit them for super effective damage yet. The best Fairy types (Sylveon & Floette) also have a really good Special Defense, so they can take a hit from our Charizard as well. I also did not have a secondary Pokémon added in Regulation M-B yet. I looked through the list and saw Metagross. While everyone was having fun with Mega-Metagross, I had the idea of running a Metal Coat base one instead. I was not very delighted to run Triple Mega, so it made quite a lot of sense to me. Since this Metagross is supposed to deal with Fairies, I put Bullet Punch on the set immediately. Paired with Metal Coat, it can deal tons of damage into the Pokémon that it is supposed to deal with (25+ Atk Metal Coat Metagross Bullet Punch vs. 2 HP / 0 Def Mega Floette: 102-122 (67.5 - 80.7%) -- guaranteed 2HKO). I decided to run Meteor Mash over Iron Head for the most damage possible. Another cool side effect is that you can OHKO Floette with +1 Bullet Punch if you get an Attack boost. I closed the set with Protect (obvious choice) and Psychic Fangs. Psychic Fangs is another good stab move and a nice tool into screens as well. The bulk is really good on Metagross. Surviving Moonblast + Light of Ruin from Whimsicott + Floette is quite good. You are also able to take a Moonblast into Light of Ruin from Floette itself as well (32 SpA Fairy Aura Mega Floette Moonblast vs. 32 HP / 7 SpD Metagross: 63-75 (33.6 - 40.1%) -- guaranteed 3HKO) & (32 SpA Fairy Aura Mega Floette Light of Ruin vs. 32 HP / 7 SpD Metagross: 93-109 (49.7 - 58.2%) -- 98.44% chance to 2HKO). Against Modest Floette, you have a decent chance to take it too (91% to 107%). The two speed points are good for other 70 Base speed Pokémon like Sinistcha or Pokémon that want to outspeed the 110ers in Tailwind (Ychu, Metagross, Staraptor) which you need 90 for as well.
Dragonite:
Dragonite is the last piece of the team that should glue it together. The main idea behind this slot was to have a good fire resist. Toxapex does a great job but does not threaten a lot of damage immediately and Charizard sets the sun, boosting opposing Fire types. Dragonite meets this criteria. Another reason for Dragonite on this slot is that it's another partner next to Earthquake Mamoswine. It also has the bulk needed to rack up Toxic damage. It also is yet another Pokémon that can help into opposing Garchomp, thanks to Dragon Fang Dragon Claw always picking up the knockout. The team has a lot of Ice & Fairy Type hate, so it just made sense to add Dragonite here. Extreme Speed is a good priority to have to finish targets that took a lot of damage early on. Protect is once again super important and the 4th move was something I struggled with. Having Low Kick is nice into Tyranitar or Kingambit. These two have never been a big problem for me though. So I tested Fire Punch and it was more than worth it. Suddenly Dragonite has a move for Gholdengo, Metagross, Mawile & Whimsicott. Being able to abuse the sun that your own Charizard sets is also another little benefit here. I maximized its attack to ensure a knockout on bulkier Garchomp (32+ Atk Dragon Fang Dragonite Dragon Claw vs. 13 HP / 0 Def Garchomp: 192-228 (97.9 - 116.3%) -- 87.5% chance to OHKO) as well as a 2HKO on Mega-Mawile (32+ Atk Dragonite Fire Punch vs. 32 HP / 0 Def Mega Mawile: 80-96 (50.9 - 61.1%) -- guaranteed 2HKO). I settled on 109 speed to outspeed the Pokémon that want to outspeed Choice Scarf Basculegion in Tailwind (214 speed, so 108 is needed) such as Archaludon, Swampert, Ceruledge & Tyranitar. With the remaining points in HP, you are able to survive two Moonblast from Whimsicott most of the time or a Life Orb Dragon Claw from Garchomp into Weather Ball from ZardY (if the Chomp is faster due to Multiscale. (32 Atk Life Orb Garchomp Dragon Claw vs. 25 HP / 0 Def Multiscale Dragonite: 94-110 (49.2 - 57.5%) -- 96.48% chance to 2HKO) & (11+ SpA Mega Charizard Y Weather Ball (100 BP Fire) vs. 25 HP / 0 SpD Dragonite in Sun: 74-87 (38.7 - 45.5%) -- guaranteed 3HKO)
Matchups:
vs ZardY Standard - Toxapex is quite a big carry here. The Dragonite is also really good cause it threatens a lot of damage into almost all Pokémon. You should bring Scrafty in the back to have an answer for late game Basculegion as well as a good timed switch against Garchomp. I usually used Charizard as my main mega to threaten Whimsicott, Kingambit and have a good typing into both Floette and Charizard and it worked quite well.
vs Rain - Interestingly enough, Mamoswine is a good piece here. It outspeeds Pelipper and Archaludon, can take a hit and deal a lot of damage back with either Earthquake or Icicle Crash. I often paired Mamoswine in the lead with Dragonite and tried to remove Pelipper early on to win later on with Charizard. The best 4th is Scrafty to have Intimidate for Swampert or Basculegion and Fake Out to make your endgame a little easier. Rain is one of the tougher matchups however but I still consider it winnable.
vs Floette/Staraptor setup - The gameplan is to lead with Toxapex and try to poison everything as well as trap Pokémon with Infestation. I recommend leading with Charizard. That way Toxapex can poison Slot A while Charizard tries to deal as much damage as possible on Slot B. Against Staraptor & Delphox I liked Scrafty a fair bit while Metagross is the piece to deal with Floette. Another bonus for Base Metagross is that it cannot get Intimidated AND Parting Shot will fail completely so you can trap opposing Incineroar that way as well.
Conclusion:
This team plays in a slower way due to Toxapex but it is a lot of fun. It is really important that you do not rush your games cause you can win most of the time by just waiting it out. Some might call it a disgusting strategy but it really is not. You should try it out yourself to understand it more. Metagross and Mamoswine are just matchup patches. Most of the time you can go with the other four. Funnily enough, there were a few games where I used my Mega on Scrafty to close out a game before my Charizard could even enter the field. I mega evolved my Scrafty in about half my games which is actually more than I originally expected. This is why I think it's fair to consider this the best Scrafty team right now. As another note, I only featured 3 matchups cause right now it feels like there are only very few relevant teams. I hope to change it up in the future. Let me know what you think about the team & the report🫡
A las 16:00 empieza el Internacional de NorteAmerica donde el grandísimo favorito es el argentino Juan Salerno que llega en un momento de forma espectacular.
Todos tenemos que apoyarlo.
El colega Donal se ha puesto tonto con el tema de mi doble nacionalidad así que no hay viaje a NAIC… 🥲
Pero eso no va a dejarnos sin disfrutar en condiciones del PRIMER INTERNACIONAL de Pokémon Champions 🔥
Finde histórico de COSTREAM con @FolagoR y @SrXamork 😈
Mañana a las 5 y media empezamos.
The Champions Arena Winner 🥇
1,000+ participants—totally overwhelming! But that makes winning the tournament all the more satisfying! 🏆
Shoutout to my rank 1 team, tour staffs, and all my opponents!
Coil Milotic, so insane! 🐍