Check out our submission for #gamedevjs 2022 game jam which is still a bit... raw (😉) but that accomplishes our main goal of exploring @NEARProtocol for this and future projects. 🌐 https://t.co/xFwwM8o2oS
The work in progress will be regularly published here: https://t.co/x0HtorzUXS ... because we could record a video without losing sync of the audio : P
We wanted to share a bit of the progress made on our entry for the #gamedevjs jam in the #decentralized category using #NEARProtocol which will feature a tennis inspired rhythm game taking place in an academy where you will be able to turn raw (theme) talents into pro players
Nueva canción en modo "relax" disponible, si aún no tiene el juego pueden bajarlo acá: https://t.co/KCOAzm6Aqs #Honduras🇭🇳 #RhythmGame#MúsicaFolclórica
I just released a rhythm game #MadeWithGodot and I really like the overall experience. If you want to give it a try you can click here: https://t.co/KCOAzm6Aqs
@anaseeen The problem is not mono, it's just that the Unity Engine is too bulky and either Cocos or Monogame provide us with more control and don't add too many things we won't use in our game. Cocos privides an editor too just like Unity so that's why it is our 1st choice for now.
Well, the year is comming to an end so we will like to share some of the apps we worked on starting with this cloth editor for a local tailor shop. It was developed using SkiaSharp graphics library with xamarin forms (@xamarinhq we 💗 u) #xamarin#Dotnet
@anaseeen Well, we have a simple game and the install size it's too big, 30MB+ when it has 32x32 sprites and not many assets also it does not fit well in our current game development workflow, we want too have a bit more control over it. Besides Cocos we are considering Monogame too.
And finally, yes we still develop games jajaja and we are working on stuffs for 2021 that we will share once we feel confident about it. We are also switching from developing with Unity to Cocos witn c++ so please, bear with us, so we can deliver better game experiences.
Certainly delivery apps were on demand during this year so it is not surprise a client asked us to develop them one. It features real-time communications and trancking, payment processing, geolocation, MS Excel reports and more. Developed using #XamarinForms#Azure#Dotnet