Pokémon Generations DS – Dev Update
Today I implemented the new in-game menu:
• Real-time clock synced with the device
• 2 player-selected favorite items + current Bag quantity
• Circular menu navigation
• Jump system implemented, with more work planned
More progress soon👀
Pokémon Generations DS – Dev Update
Today I implemented the new in-game menu:
• Real-time clock synced with the device
• 2 player-selected favorite items + current Bag quantity
• Circular menu navigation
• Jump system implemented, with more work planned
More progress soon👀
Generation Dev Update
Fully animated Pokémon models are now running live in 3D on Nintendo DS hardware.
I manually converted the GLB pipeline — mesh, rig, animation, UVs, textures and camera — into a DS-compatible runtime system.
Generation Dev Update
Fully animated Pokémon models are now running live in 3D on Nintendo DS hardware.
I manually converted the GLB pipeline — mesh, rig, animation, UVs, textures and camera — into a DS-compatible runtime system.
Pokémon Generations DS – Dev Update
Today I implemented the new in-game menu:
• Real-time clock synced with the device
• 2 player-selected favorite items + current Bag quantity
• Circular menu navigation
• Jump system implemented, with more work planned
More progress soon����