@JKnoxMousetrap@SimonRK1 I agree that Bebop's hook isn't unfair, but I also don't agree on your take about Lash's ult. It should be worse, it's an ult. But it's also extremely easy to predict (and react to) the more you play, whereas if we're talking about predictability, Bebop's hook is tecnically worse
@JKnoxMousetrap@SimonRK1 It depends how far behind a wall you are when his mark completes for you to be actually pulled. And you have choices of counterbuy, with some characters having built in I-frames for dodging it, rendering it useless if not perfectly used.
Bebop can just pull you every nano second
@FANDEHUNTEfhvd@hiatodehxh Gon tem um ancestral que catalogou tudo do continente negro e ainda pode estar vivo, foi dito que um dia os caminhos de Gon e Gyro se cruzarão e o Killua tem uma irmã possuída por uma calamidade do continente negro.
Ambos tem absolutamente tudo pra retornar pra história
@CybermagusArtz@Erron_20@proteusjumpship I know I keep mentioning her but out of all CNS characters her AOE ult is the coolest and can be balanced if they tweak her T3 immunity and some numbers. I just think this current iteration is disgusting but it's a cool addition to the roster nonetheless (fuck Rat King tho)
@CybermagusArtz@Erron_20@proteusjumpship I agree Dynamo's ult at face value is stronger, no doubt. I just think the requirements for his ult (in a competent lobby) are way more difficult to apply than Nurse's for example. And the infinite part is a hyperbole but trophy collector + max leeches give you absurd range
@SaintFuego@ScarletNoct@DatMakaYL@senorshaco My problem isn't much with the AOE aspect of the ults but rather the context. Dynamo calls for an ult like that, given his base kit isn't opressive enough to unjustify a big ult. The new characters already do too much, are gimmicky and still get to have big overtuned AOE ults
@CybermagusArtz@Erron_20@proteusjumpship His 3 is a disengage tool with multiple ways to be countered and has an expressive cooldown. Other than his ult he doesn't do much, hence why he's called an ult bot that only contributes to teamfights. Why is Harrow making someone invincible and still has an OP teamwide ult?
@CybermagusArtz@Erron_20@proteusjumpship Not same logic when her ult has infinite range and forces you to disengage and be inutile in teamfights for as long as it's active, it just does too much for little counterplay. The effects of the ult would be justifiable if it lasted little time or she wasn't immune to damage T3
@CybermagusArtz@Erron_20@proteusjumpship The problem is there's zero to no counterplay for some of those ults. One ult is impossible to fully cancel and makes you "immortal", the other makes you immune to damage, has infinite range CC and the other blocks vision and punishes you for trying to do anything against it
@CybermagusArtz@Erron_20@proteusjumpship Harrow's ult outlasts unstop and (assuming she uses it the same time as you) you can't do anything to her. By the time unstop ends your team was already wiped out. Violet's ult just does too much and unstop only counters the silence aspect of the wall (wich also outlasts unstop)
@SaintFuego@ScarletNoct@DatMakaYL@senorshaco If your idea of counterplay is baiting their ult and only that, what does that tell you? Rat King's ult is refreshed everytime he's CC'd out of it so he'll eventually put down a circle of victory, so 0 counter play. Harrow's grants damage immunity T3 and Violet's has no weakness
@ToughCrate They just need to rework Violet's ult, nerf Rat King's ult, nerf Solomon, nerf Harrow's ult and remove Baba and this update will begin to feel more tolerable
@a234567891566@twovi_ Se você gosta de socos e luzes brilhantes então não vai gostar. As lutas são mais técnicas do que visuais e chega um ponto onde é só diálogo, de uma forma subversiva e, para muitos, decepcionante.
Mas o início do anime é arrastadinho também, fica melhor à partir de Iorque Nova
@LittlestPawPup@Crotchsnifflwr I'd also look for a rework on her 1. Just a boring AA modifier wich drinks only from the liquid aspect of paint and would've made more sense on a water bending character
I like and strive for simple kits but her theme asks for a more compelling one