I worked for Square Enix but then they fired me for eating Nomura's unlabeled sandwich in the community fridge. So fuck it, here's a deleted cutscene I was working on for #KingdomHearts3. #Animonthly
Nomura was inspired by @prozdkp to make this...
https://t.co/m4D9CQmqz1
First trailer for ‘THE ROOM RETURNS’, starring Bob Odenkirk as Johnny.
The film is a remake of ‘The Room’ shot in under 12 hours with no rehearsal. All proceeds from the film will go to charity.
Super Mario Galaxy Movie Composer Brian Tyler says there is a lot of trust between Koji Kondo and him. He would also talk to other game composers at Nintendo:
"I know Koji Kondo from working on the last film, and then there are other people I’ve worked with, like the composer for the Super Mario Galaxy games. I got to know them and the whole gang at Nintendo, including the head of Nintendo. I spent time with them up at Skywalker.
In fact, Koji Kondo got inducted into The Academy of Interactive Arts & Sciences Hall of Fame at the 27th Dice Awards in Las Vegas. When they asked him, “Who do you want to tell the story of your life and career up on stage?” He was like, “Brian Tyler.” So, I went out there and introduced his award.
There’s a lot of trust there. After the last one, Koji was like, “You know all these things, see what you come up with,” for this one. I’ll send this massive list to them of what I want to do, and pretty much they just say, “Wow. That’s, that’s wild. Just do your thing.” But if they see something, they’ll say, “Hey, did you know there’s a character there? Why don’t we make a reference there, or not?”
They know to never do a reference if it’s going to steal away from the experience of the film. So, they’re like, “We came to you because you score films, and that is what you do. You know how to write music that tells the story, and adds to the emotional experience and narrative of a film. We don’t want anything to get in the way of that. That’s the main goal.” Which is the right thing. It’s the way to go. Put the movie and the experience first. After that, you can get fancy. The whole thing’s really fun regardless.
I really have to credit them for putting the story first. They trust me with a very big task that is important for the film. So I just go for it. It’s a massive undertaking, but it’s a blast, you know.
Nintendo has brought me a lot of joy, and now I get to join up with them. I remember playing the games with my girlfriend and my friends on Nintendo. Like Mario Kart and stuff. Those are memories from my life."
https://t.co/H991BeFbrD
Just binged all of Wonder Man. That show was fucking fantastic and really sets a new precedent for MCU projects going forward.
Just let stories be stories and don't pigeonhole them into being superhero stories.
This show is in the Top 3 MCU shows next to Loki and WandaVision.
My new Xmas audio play, Shivrin the Snowman, releases Wednesday on my YouTube page!
A forlorn young man becomes the powerful guardian of Santa as he fights to deliver gifts on an everlasting Xmas Eve!
Starring @GenkiJAM as Shivrin!
Key art by Giga-tan
here we go
The MVC tribute is finaly done (consider to make a donation https://t.co/aJqSmuVKoe)
thanks a lot to the whole team:
@AdamToews
Carlos Araya
Mago la plagne
Pako Caballero
Le_patin
Hope to bring new fan animations and collaborate with more artists.
DK teaming up and saving a kid that looks like Pauline is the redemption the DK lineage needed.
The dark cloud that has loomed over and shamed the DK name will be lifted.
Xbox “Project Keenan” Handheld All Details:
•Price: $499−$599.
•Runs Windows, Steam and Epic Games Store.
•Cannot run your Xbox Library, only Play Anywhere and Cloud Gaming.
•Manufactured by Asus.
•Reveal this summer, release later in 2025.
Source: Windows Central
You straight up can't tell and the game runs FLAWLESSLY. They fucking nailed it and I can't believe all these idiots in the comments saying that's "concerning" and comparing it to Mario Odyssey's performance on Switch.
Team Asobi say that Astro Bot pushed the PS5 to its limits!
"We used the PS5's processing power to its very limit, and besides the many jewels on screen, what is also impressive is the depiction of water. The part where you get the sponge power-up and splash water around was really hard because the frame rate wasn't stable. We kept optimizing it right up until the very end." - Senior Gameplay Programmer, Takumi Yoshida
https://t.co/4wYX4GjHwb