RESIDENT EVIL: SHATTERED
Coming for v0.1.7 | 4P play!
Here's some footage under the testing, done in the HARASSMENT MODE which puts (obviusly and uncanon and funny mode) Mr. X and Nemesis in the scenario 100% of the time wandering around, non killable, but if you down them, you get rewards, but they will get back up eventually!
Stay tuned for 0.1.7!
Today marks the 18th anniversary of Resident Evil: Degeneration 💥
On October 18, 2008, Capcom released Resident Evil: Degeneration in Japan; it was later released on DVD and Blu-ray in various regions.
It is the first canonical CGI film in the series produced by Capcom. Originally, Capcom conceived the project as a video game that would serve as a sequel to Resident Evil 4 and be developed in parallel with Resident Evil 5, before it was transformed into a CGI film. Set seven years after the destruction of Raccoon City, the film follows Claire Redfield, a Terra Save activist, and Leon S. Kennedy, a US-STRATCOM agent, as they navigate a zombie outbreak at Harvardville Airport.
At the end of the airport incident, it is revealed that the shadowy Tricell Corporation acquires WilPharma and recovers remnants of the G-Virus mutation, foreshadowing the events of Resident Evil 5.
#LeonKennedy #ClaireRedfield #REBHFun
Sony wouldn't do it. So the community did.
𝗕𝗹𝗼𝗼𝗱𝗯𝗼𝗿𝗻𝗲: 𝗚𝗢𝗧𝗬 𝗘𝗱𝗶𝘁𝗶𝗼𝗻 is now live on 𝗙𝗶𝘁𝗚𝗶𝗿𝗹 𝗥𝗲𝗽𝗮𝗰𝗸𝘀 as a standalone PC release.
Not an emulator setup. This is a pre-configured, 1-click repack of the 𝗯𝗯𝗽𝗼𝗿𝘁 (𝘃𝟭.𝟵.𝟲) native PC recompilation.
What’s included in the package:
• 𝗡𝗮𝘁𝗶𝘃𝗲 𝗣𝗖 𝗘𝘅𝗲𝗰𝘂𝘁𝗶𝗼𝗻: Runs directly on x86-64 hardware via Vulkan
• 𝗙𝘂𝗹𝗹 𝗚𝗢𝗧𝗬 𝗖𝗼𝗻𝘁𝗲𝗻𝘁: Base game (v1.09) + The Old Hunters DLC
• 𝟲𝟬+ 𝗙𝗣𝗦 𝗨𝗻𝗹𝗼𝗰𝗸𝗲𝗱: Bye-bye 30 FPS frame-pacing lag
• 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗢𝗻𝗹𝗶𝗻𝗲: Multiplayer features integrated
• 𝗭𝗲𝗿𝗼 𝗖𝗼𝗻𝗳𝗶𝗴: Pre-patched and ready to launch
After 10 years of waiting, Yharnam is finally playable on PC without touching a console.
Repack entry:
https://t.co/Cie2TitIDE
To date, we have received 1200 inquiries! Our sincere thanks go to everyone who has reached out to us or shared our post.
We are carefully reviewing every message and hope you will allow us a little more time to respond...
Your patience and understanding are greatly appreciated. Thank you again for your support!
I've never seen this much modding on COD in my whole entire life.
BO2 DLC 5 Maps.
BO2 Pre-Alpha Builds.
BO3 Mod Tools QOL Updates.
BO4 Zombie Maps getting ported to BO3.
Treyarch Zombies Maps on IW Engine.
BO6 Zombies maps on BO7 (we can hope).
BO7 Custom Maps.
CRAZY. 😅
Bridgette Haze, the face model for Sherry Birkin in Resident Evil Requiem, cosplayed as her character in response to numerous requests from fans. She announced this with the caption, “Much requested Sherry Birkin Resident Evil cosplay 🩵.”
#ResidentEvilRequiem#REBHFun #ResidentEvil #SherryBirkin
⋱Happy Birthday⋰
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10/16 is Eijiro Kirishima's birthday!
We're giving out Character Data to celebrate!
Log in by 10/22, 8:59pm (PDT) to claim them!
A fidgety looking Red Riot has been sighted!
*Sound on recommended
#MHUR
We just lost a video game legend 😔
Gaming has lost one of the level designers who helped define the ’90s FPS 🎮
The legendary game designer has passed away at 68, leaving behind a career that helped shape the look, pacing and personality of some of gaming’s most influential titles.
Gray entered the industry after experimenting with Doom maps in his 30s, eventually becoming one of the defining level designers behind Duke Nukem 3D. His environments weren’t simply corridors connecting one firefight to another. They were filled with secrets, jokes, hidden rooms and places players actually wanted to explore.
Some of his most notable works included:
- Duke Nukem 3D (1996)
- Quake Mission Pack No. 1: Scourge of Armagon (1997)
- SiN (1998)
- Half-Life: Opposing Force (1999)
- Heavy Metal: F.A.K.K. 2 (2000)
- American McGee’s Alice (2000)
- Counter-Strike: Condition Zero (2004)
and many more
Gray’s influence reached beyond the games carrying his name in the credits. His approach to environmental storytelling, exploration and level personality helped inspire developers who followed him into the industry.
Players may have completed his levels decades ago, but generations of game designers are still building on ideas he helped make memorable.
Rest in paradise, Levelord. 🤍
Jak II was released 23 years ago today! 💙
Thank you to everyone who experienced this PS2 adventure that introduced Dark Jak, the Morph Gun, and more to the series.
Hi everyone, how's it going? Honestly, I'm not doing well at all... Why, you ask...? Because the game our whole team had poured our hearts and souls into for about a year and a half was suddenly canceled...!! I mean, I lost my job overnight. Talk about a bolt from the blue...
So I decided to make an announcement now. To see if anyone might be interested in working with us or investing in our projects. And here's the announcement.
Actually, I started a company back in March of last year. It's a game studio specializing in video game design, direction, and narrative writing. (And... just between us, it's also a secret organization dedicated to protecting world peace.)
The name is... "CRASH KEYS"!!
https://t.co/HafLLqxdUE
My original plan was to reveal CRASH KEYS when we announced our new game. That was supposed to happen next year... in 2027. But then came that whole "bolt from the blue" incident... So I ended up having to move things up and go public with it today instead.
With that in mind, I would like to humbly ask you all for a favor... Please give us some work!! At this rate, our company might literally CRASH into a million pieces. My team and I may be forced to survive on nothing but cicada shells collected from a run-down park. So please, help us!! You're our only hope!!
For work requests, investment proposals, words of encouragement, or invitations to Law of Attraction seminars, we would be very grateful if you could contact us using the "CONTACT" form on our official website: https://t.co/HafLLqxdUE
Any support you could offer would mean the world to us. We sincerely look forward to hearing from you!