You can now build live apps in Cursor and share them with a link.
Agents have made it easier to write code, but most apps never make it off localhost. Describe the tool you want - Cursor will build it, set up a database, run deterministic and agentic security checks, and deploy.
I spent 20,000 dollars in API credits having different AI models play each other at Blood on the Clocktower (a Mafia or Werewolf type social deception game).
The results were fascinating. Models have gotten much better over the course of this year at creative on-the-spot scheming and bluffing, and also at reasoning as a team to break apart these underground conspiracies.
I go through some of the most standout games these AIs played in this video. The new models are getting pretty good. If my friends pulled off some of these moves while we were playing, I’d give them a fist bump.
Fwiw, OpenAI’s newer models are much better than Anthropic’s at this game.
You can see the full benchmark at the website, and I’ve also made it so that you and your friends can play again the AIs: https://t.co/IF4d0EMSD8
built a playable apartment in 5 hours with Claude Opus 5.5 + Gpt-6 Astra + Tripo + Unreal..
a sunny apartment with a study, a hallway and a kitchen
the trick is letting opus run the whole asset pipeline. here’s the workflow:
- step 1: have opus list every prop the scene needs: desk, monitors, shelves, key, tin, fuse
- step 2: astra generates a reference image for each prop, plus masks and textures
- step 3: opus sends each reference to tripo through the api and collects the 3d models
- step 4: opus converts everything for unreal and imports it room by room
- step 5: light it with sun through the blinds, and keep the rooms small and dense
- step 6: add simple mechanics: pick up, inspect, open drawers, use items on doors
- step 7: chain the puzzle: study key > locked door > spare fuse > four-dial tin
let opus be the manager, not the artist. it calls the tools that make the assets and keeps everything moving
I quit my 11-year corporate career to make games with AI. I built the world’s first AAA-quality sci-fi FPS game with AI in 24h. On my laptop. While traveling.
A giant company in the game industry contacted me after my last AI game went viral with 3M+ Views. They want to feature a game i make with AI in their million-dollar booth at Gamescom and help me release it worldwide across platforms.
So here I present my own original IP: SOL: The Last Imperium.
→ Fast first-person combat with epic guns, grenades, and melee
→ Drive, fly, and fight across massive battlefields
→ Giant boss battles against walkers, titans, and a Leviathan
Graphics, gameplay, concept art, music, sound effects and animation. All made with AI, entirely vibe coded. Built on Three.js.
This would not have been possible without @tripoai. I create world class 3D models of characters, vehicles and monuments in Tripo, then let Opus 5.5 jam with Blender to bring AAA-quality to the 3D models. Absolute game changer.
Now it feels like I have an entire $100M game studio on my laptop.
The future is here. Go after your dreams and start creating, now is the time!
Dropping some AI game dev sauce in the comments!
Some news: I’m joining OpenAI to lead product management for Core Products!
I have a lot of respect for OpenAI for showing the world that scaling works, for bringing AI to over a billion people, and for believing great products are core to the mission.
I’m excited to work with @thsottiaux, an incredible PM team, and everyone across OpenAI. Together, we’ll build agents that have your back and your team’s, and keep you in control, so you get more time for the people and work you love.
Lots to learn, and lots to build. Please keep your feedback coming!
I made a full original game in 24 hours using AI
Stack: Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js
Anyone can make games now. Full workflow thread and prompt below:
(1/7)
built a farming game in 5 weeks with claude opus 5.5 + unity 6..
it already has a steam page
the trick is turning ideas into task cards and letting agents grind through them. here’s the workflow:
- step 1: connect opus 5.5 to unity 6 with unity’s plugin
- step 2: prototype: a drivable tractor that cuts crops and earns money
- step 3: tune the feel: handling, camera, falling crops
- step 4: build the loop: sell > upgrade machines > unlock fields
- step 5: models: concept art > tripo smart mesh p2 > opus cleans them up in blender
- step 6: turn every idea and bug into a task card and let agents work them overnight on separate branches
- step 7: auto-check every card (build, tests, a test drive) and review it all each morning
who does what:
> opus 5.5: almost all the c#, split across agents
> unity 6 + mcp: inspect scenes, change values, screenshot, play the game
> tripo p2: the tractors, machines and props
> blender + mcp: scripted cleanup before import
and the rule that saves the project... never trust the agent’s own “done”. build it, test it and drive it before you merge (dev: SirKnighty)
👋Hy4 is here, new with vision.
Firmly among the leading open models.
More productive everywhere: finance, frontend, game, officework, research…
Built responsibly, with cyber/biosecurity in mind.
Try it out and let us know!
🔗:https://t.co/ZzL4DtgH3h
AI slop has flooded all marketplaces - Steam, Google Store, Apple Store, Itch. Review takes weeks now. This is the price everyone has to pay now, new universal tax.
The only two solutions to this are either ban on AI-generated content, or just opening the flood gates.