A Valve designer recently dropped some oadvice for anyone building a game on Steam:
“You should make a good game” if you want attention on the platform. There’s no “secret thing you have to know.”
The single best move you can make is to focus entirely on creating a genuinely excellent game that players will actually enjoy and talk about.
In a platform flooded with thousands of new releases every month, that emphasis on quality is what still drives real organic discovery.
Positive reviews, strong player retention, and word-of-mouth spread far more effectively than any short-term marketing gimmick.
It’s simple
@hyperknees91 Thank you!
I assume you saw the other comment to this effect. Strangely enough, one of us has never played SMW2, and the other has only played it for about 5 mins
Hey everyone,
About time for some development updates. Early last year, we did a soft reset on development.
We decided to expand the scope of the game a bit and address some things we weren't happy with.
That said, we're aiming for a demo by end of 2026. Hopefully sooner!
Expanding to a team of 2 from a solo project gave us the needed bandwidth to give every aspect of the game proper care without risk of severe burnout
We hope you guys still keep looking forward to Ghost Hand. We're aware of your expectations and we plan to exceed them
The project had languished a bit prior to the reset, i.e. not much progress for at least a year or two due to a few issues.
But we've been full force this past year, and we've made more progress in that year than in all previous years combined