Introducing a horrible new #TTRPG: Goblin Tax Fraud
It's a game you can literally play with a candy wrapper, an empty coke can and a button that fell off your jacket.
Is this smart? Or am I just delusional? Would anyone want to use this?
I think the dice system is technically different enough to not be shot down by Asmodee, I hope? I intentionally used d10s for example to avoid that.
I wonder if there would be a... Not a market but rather a niche for an open-source version of dice similar to Genesys dice?
I call these Dual-Axis Dice by the way. They work pretty similar to Genesys dice but without the Triumph/Despair symbols.
Basically, my idea would be to create like a free new standard for people to use in games, however they like.
The meanings and names I confer to the dice and symbols in my "basic" Dual-Axis system (a mix of Genesys, PbtA and Fate, mechanically) are not binding in any way.
@oinonsana This is such a good point. Even when I'm thinking of fantasy settings, unless I'm thinking of ripping D&D, I feel the need to give a prefix like "Nordic Fantasy" or "Urban Fantasy".
fantasy needs to be redefined bc i dont like that we have to keep putting "inser culture here-inspired" before adding the word fantasy bc having fantasy on there means d&desque
It's a setting-agnostic, honestly massively versatile game taking aim at the forever-question: How to play d20 games outside of the Fantasy Setting.
And I think people are going to find the answers I've found for that interesting!
Intercutting with a live-action versions and anime versions of the characters is ACTUALLY genius.
Heck, if the series was a mixed-media anime/live action series I would fucking scream.
"Kowloon Generic Romance" TV ANIME AND Live-Action Movie OFFICIALLY ANNOUNCED!
Air Date: 2025
Based on the Sci-Fi Mystery Romance by "After the Rain" creator Jun Mayuzuki set in Kowloon Walled City, a place where nostalgic past & dystopian future merge.
Also like outside of gamedev stuff, I just don't... Use settings at all. I just make up my own worlds, characters, events, etc.
I know many people prefer hard or evocative worlds, but it just doesn't gel with me.
Generic systems are good, actually. I like creating gameplay-generating engines more than intricate setting details.
I'm pretty bad with setting writing, and I don't feel comfortable collaborating with other writers. Doesn't mean my games are lesser because of it.
@FedericoS15190 Oh definitely not didn't mean it as a grindset BS. I just got lucky (which I think is slightly more likely with a Hack), and I can't say I dislike the validation I get.
The current work I do just kinda aligns with my general interests. But I'm not gonna be here forever.
@FedericoS15190 Also, I'm making a second one not only because I feel like people would like it, but also because it's something I want to create for my own playgroup.
My group likes Pathfinder 2e, so making a Pathfinder 2e hack to play other settings makes sense.
Validation also feels nice.
@FedericoS15190 I mean I don't DISLIKE my hacks, don't misunderstand. I find it kinda refreshing to work on a "easier" framework where I don't need to build everything from ground up.
I've already made 10 original games, this is a NEW avenue for me.
@Superdillin Lady Blackbird rewired my entire concept of how games can create effective pacing with mechanics. I still try to recapture the idea I got there.
@StrigaRosa Presentation issue, I would say.
Referring back to base rules is often cumbersome, so it makes sense to reprint just the new rules entirely. Because if the product is self-contained, you can just slap a "Uses the X engine" on it and it's fine.
@StrigaRosa Effectively, if the point of the game is that each scenario changes the main rules of the game, then the fact that the main rules change IS core to the game, sorta?
@StrigaRosa I think there's a degree of self-determination in this: If the game treats the scenarios like they are part of the main game, and each scenario has rules changes, I think it's fair to just call them scenarios or expansions.
I personally feel like it's a matter of convenience.