Ten years ago today, we released the award-winning Never Alone (Kisima Inŋitchuŋa) into the world. It was an honor to collaborate with elders, storytellers, and community members of the Iñupiaq community — and it's one of the proudest moments of my career. ❄️
Grant Roberts, a former narrative director at Sweet Baby Inc., tells us that the studio's work continues, even after facing overwhelming abuse. https://t.co/RPe9Q5j5pH
Time to take a big sip from my coffee mug that says "Only one game studio continuing the legacy of Disco Elysium will be announced every year" and check Twitter.
Trying to finish Animal Well and Lorelei in time for Hellblade II launch day, while stuffing INDIKA, 1000xRESIST, Dragon's Dogma, Pepper Grinder, Botany Manor, Eiyuden, Crow Country, Little Kitty, etc., and Thousand-Year Door on the way
Dug in for a couple hours last night and I'm in love. Looks great, plays great. It's magical, charming, unique, heartwarming, and hilarious. And it's @surgentstudios' first game! 👏
TWO: The player can unlock 20 different motorcycles. Name each motorcycle and write a lore blurb for it that is no longer than 80 words. The only thing you can visually change about the motorcycle is its color, the model is already locked and is identical for each motorcycle.
This is smart and good. In my experience, if you have no one but diehards in your writing process, then no one but diehards will play your game.
Which is okay if that's what you're going for! But it can be pretty limiting, especially In These Times.
Leslye Headland explains why one writer in the writers room for ‘THE ACOLYTE’ had never watched Star Wars.
“I was like, ‘I want you to be questioning narrative. I don’t want myself, who’s a lifelong fan, to just be relying on particular references in order to create emotional beats. I want those emotional beats to be earned & checked by someone that isn’t super familiar with it.’”
(Source: https://t.co/YKygrPYo4P)