Monster Combat Sound Effects Test. Dev_12: https://t.co/nA3L377uUc
A sound effects testing for sounds we composed/made for monster attacks.
What do you think?
#gloomhope#SFX#combat#monster#indiegame#UE5
Gloom Hope Game Project: Interaction System. Dev_11: https://t.co/RpQ9yRTtli
Finally, a completed Interaction System that allows Aia to interact with important locations like chests.
Check out how we create unique blend chunks in our game that connect between two different biomes.
Full Video: https://t.co/X8PAh3t0pz
Short: https://t.co/FfMtJ6oNb2
#gloomhope#openworld#indiegame#UnrealEngine5#gamedesign
Gloom Hope Game Project: Aia's new melee Ability. Dev_10: https://t.co/CvDeWwikUy
Aia's new ability allows for an AOE slash letting her attack multiple enemies in a single action.
#gloomhope#games#indiegame#gamedesign#combat#UE5
Gloom Hope Project: World Creation (Ruins Biome Blend Chunks Part 2). Log_5:
Full video: https://t.co/kvokeItg8Z
Short: https://t.co/FfYuZnamrw
Blend Chunks are connections between two different biomes.
#gloomhope#openworld#UE5#IndieDevs#game
Gloom Hope Project: World Creation (Ruins Biome Blend Chunks Part 1). Log_4:
Full video: https://t.co/QuayjpVn5D
Short: https://t.co/g1loMi6cKd
Blend Chunks are connections between two different biomes.
#gloomhope#openworld#UE5#worlddesign
Gloom Hope Game Project: Drop Pod Entry:
https://t.co/aU2TBTvbUs
Drop Pod will be the starting point for our character.
Sound effect and VFX are all made by us.
#gloomhope#VFX#SoundEffects#scifi#UE5#indiegame
Gloom Hope Game Project: Monster Combat Mechanics Dev_8:
https://t.co/ySBhXS5c3T
Implemented monster combat behaviors and added various pathfinding mechanics depending on their combat preferences.
#gloomhope#combat#AI#VFX#Monster#UE5
Gloom Hope Game Project: Leap skill. Dev_7
https://t.co/Izs9A5rQpj
We have finally added the first mobility skill for the character allowing her to travel vertically.
#gloomhope#abilities#gamedevelopment#UE5
Implementing Monster Mechanics (Scout): https://t.co/CoDLZAfPlx
Implemented the most important mechanics of the Elite Scout, Especially traveling on walls, allowing them to catch up to you, no matter where you are.
#gloomhope#monster#AI#Mechanicas#Combat#pathfind#UE5
Gloom Hope Game Project: World-Destroying Space Laser: https://t.co/Fnwe7ao2rZ
We have finally implemented world destruction mechanics and the space station will use this mechanic extensively for different purposes.
#gloomhope#VFX#UE5#Skill#scifi#weapon
Gloom Hope Project: New Monster (Scout Type):
https://t.co/i3BePIKedY
All animations use AnimToTexture add-on letting us play animations without using bones meaning all animations are cheap and will allow us to use hordes of monsters.
#gloomhope#animation3d#monster#UE5
Preview of some particles added to the enemy's basic attacks:
https://t.co/Jodo3DIqwk
Gloom Hope is top down game so all VFX have to be made specifically visible for that angle and distance because of that some attacks has to be made big/bright.
#gloomhope#VFX#UE5#Skills
Improvements to the UI. Enemies can now attack the player's character. The entire combat system for all types of enemies is nearly completed.
Full Video: https://t.co/4kKCFWOXbx
Short: https://t.co/fbi98jUeWl
#gloomhope#games#gamedev#indiegame#UnrealEngine5#anime#VFX