@slikey Is the extra detail going to form part of the community Q&A you’ve been working on or more of a dedicated blog post? Would be great to understand the ambition, currently working on a visual scripting platform for server side mods.
🎙️We're back with another Town Hall!
Hosted by @HytaleModding & @Kaupenjoe, we're opening up a live Q&A between the community and the Dev Team.
📅 Date: May 28th, 7:00 PM CEST
📷 Hytale Modding Discord
Drop in, ask your questions, or just lurk. Everyone's welcome!
Join the discord: https://t.co/5l3blCSNV6
Hope to see you all there!
@RedGindew Lovely! Only other two suggestions I just thought of would be the fruit/vegetable section shelves and the counters you get for fresh cheese/meats etc.
🎙️ The first-ever Hytale Modding Town Hall is happening!
Hosted by @HytaleModding & @Kaupenjoe, we're opening up a live Q&A between the community and the Dev Team.
📅 Date: May 14th, 7:00 PM CEST
📍 Hytale Modding Discord
Drop in, ask your questions, or just lurk. Everyone's welcome!
Join the discord: https://t.co/5l3blCTlKE
Hope to see you all there!
My vision for the minigames tab (which would come after the mods tab): our own official Hytale minigames, with community-made games sitting right alongside us. That means the community would be part of the big 3: Minigames, Mods, and Servers.
It's important that we don't see the great minigames getting lost in the noise. The bar for putting a game on the tab will be higher than for other tabs, as you might imagine. Think the classic Halo custom games scene: a small set of deep, replayable minigames that talented authors built right inside the game (Infection, etc), the kind of stuff people came back to for years. DotA literally started as a Warcraft 3 custom map. Whole genres can emerge from community modders when the right tools are in place, and players can just jump in with their friends.
The recent contest made me realize we have a problem with current minigame mods; they're a bit complicated to just jump in and play. It should be super simple. We'll fix that with the minigame tab and other changes to the in-game mods browser page.
The idea is that you don't need a team. You don't need infrastructure. You could build a fun minigame or a short adventure over the weekend, hand it to us, and it will go to players if it's approved. Players would be able to support the creators behind the games they love, so if your thing pops off, that's a real win for you. No servers to rent, no ops to babysit. No paywall or monetization in the face of players, just optional support for official cosmetics at our cost, that's all. No need for modders to think about it, they just focus on making fun minigames.
This can greatly help community servers too. A server team can drop a polished minigame into the tab as a gift to players and as a doorway back to their full server for anyone who wants more (progression, community, etc). Build it once, ship it through us, let the players come to you.
How players hop in: peer-to-peer with friends in one click for instant casual play, or in a session we host and manage the queue for players. Same Play button, two lanes underneath as options.
A few notes:
- This is the direction, not a release date. Specifics when they're locked. It will take a while to get there.
- Quick session-based games live on the minigame tab. Persistent worlds and progression-heavy experiences live in the Server Browser. Different surfaces.
- Curation matters. I'd rather ship a few great minigames than 10,000 forgotten ones.
Let me know your suggestions!
Loving the direction. How do you envision the handover from a session-based minigame to a persistent community server could work?
For example: If a player finishes a round of a minigame and wants to explore that creator’s full server for progression etc. will you allow/there be a direct "Join Full Server" CTA on the post-game? Are you think this could support carrying over any minor data (like a "first-win" badge or vanity item) from that minigame session directly into the community server to reward the player/carry over progression?
We are incredibly humbled to come 8th in Experiences!
To see Rogue recognised among such a talented field of creators is a massive honor.
Huge thanks to @CurseForge, @Hytale, all the judges, and to everyone who supported us along the way.
This is only the beginning! ✨
#Hytale #Modding
LET'S GO!
Congrats to all the winners!
Make sure you guys check out the blog post, CRAZY stuff in there, super talented community, GG!
Thank you everyone for participating!
Lots of cool stuff coming in the next few months for modders, very exciting times ahead and we are just getting started!