Stop being the Hero. Become the Wiki Manager. 🛠️
You don't fight monsters. You send research teams to dungeons, gather raw data, and build the ultimate strategy site to dominate the meta.
#GoodGameAssembly#IndieDev
Why strict architecture in indie games? Because today, programming is a co-development with AI agents! 🛠️
Clean rules like MVVM-C and strict DI help AI grasp the context, keeping the codebase maintainable and preventing spaghetti code.
#IndieDev#GameDev#Unity
@WeVennStudios The leak is UniRx (IReadOnlyReactiveProperty) in the App layer interfaces. We prioritized smooth data binding for our MVVM-C architecture over strict purity. It's a conscious trade-off for our workflow! 🛠️
Applying Clean Architecture to Unity audio! 🎧
Separated the music system into two interfaces: PlaybackEngine for AudioSource control, and PlayerController for playlist logic. This respects ISP and keeps the App layer clean!
#IndieDev#GameDev#Unity
Teaming up with our long-time dev friends for a new joint project! 🤝
We are working with @HeaviCreEn and GoodGameAssembly will lead programming and planning.
#Affiliators updates will slow down for a while. Stay tuned!
#IndieDev#GameDev#Unity
Combine materials to uncover new recipes! 🛠️
Implemented the crafting menu prototype.
Mix "Iron Sword" & "Flame Ore" to reveal unknown results. These discovered recipes will become valuable facts for your Wiki.
#Affiliators#IndieDev#GameDev#Unity
Crafting isn't just for survival, it's for the Wiki! 🛠️
This week's goal is implementing the crafting system menu.
Discover recipes to help your exploration, then publish them as facts on your site to boost revenue.
#MondayMotivation#IndieDev#GameDev#Unity
Building the dispatch flow to fill the Wiki's blanks! 🔍
Implemented the troop organization screen and dispatch selection dialog.
Set your squad, target a room, and manage dispatch days to gather hidden data.
#Affiliators#IndieDev#GameDev#Unity
Visualizing the contrast between the real world and the cyber space! ✨
Implemented the transition from the home screen to the Admin Panel. Added a tabbed menu to smoothly manage the dashboard and wiki settings.
#Affiliators#IndieDev#GameDev#Unity
Organizing the investigation team to gather facts! 🔍
This week's goal is implementing the Troop Organization screen.
Building the system to balance combat power and exploration skills to establish the core gameplay cycle.
#MondayMotivation#IndieDev#GameDev#Unity
Visualizing the contrast between the real world and the cyber space! ✨
Implemented the transition from the home screen to the Admin Panel. Added a tabbed menu to smoothly manage the dashboard and wiki settings.
#Affiliators#IndieDev#GameDev#Unity
Week 21 Progress! 📈
We're designing the layout for the Home screen: the Wiki Admin Dashboard! It's mock data for now, but visualizing PV trends and user reactions really brings the "Become the Wiki" concept to life.
#Affiliators#IndieDev#GameDev#Unity
Integrating the dashboard into the core game cycle! 🛠️
This week's goal is organizing the Wiki management UI created last week. Refining the codebase and prefabs for seamless integration into the gameplay loop.
#MondayMotivation#IndieDev#GameDev#Unity
@ericnofsinger Thanks! To keep engagement high, our next feature is "Profitable Articles." When players publish optimal farming routes or weaknesses they discover, PV and revenue will dynamically explode. Replacing this mock data with real logic is our next challenge!
Week 21 Progress! 📈
We're designing the layout for the Home screen: the Wiki Admin Dashboard! It's mock data for now, but visualizing PV trends and user reactions really brings the "Become the Wiki" concept to life.
#Affiliators#IndieDev#GameDev#Unity