A simple scatter setup I rebuild all the time in blender. Ideal for throwing plants or debris into environments. Full tutorial on patreon https://t.co/hyBpi363Eo
#blenderart#3dart#gamdev#geonodes#geometrynodes
Seems like Iβm not the only one nerding out over sci-fi graphics. Got a bunch of requests for a deeper dive, so I put together a full tutorial with my Geometry Node tips. Get it on patreon πhttps://t.co/NJvYwjOaYx #b3d#3dart#3dartist#blenderart#gamedev#alienearth#scifi
Decals & Texturing tutorial now on youtube https://t.co/7utAC6EWMn π Robot arm rig and grunge + graphic decals available on patreon https://t.co/ero18pF98h π #blender3d#b3d#3dart#3dartist#texturing#alienearth#scifi
Tried a few ways to make a laser scanner effect in Geo Nodes. Trickiest part was realistic ray interactions w/ objects and proper scan-line effect. My solution... using curve factor alongside a raycast node #b3d#3dart#3dartist#geonodes#geometrynodes#scifi#vfx#gamedev
Ok, voronoi is now officially in my top 5 fav blender nodes. If you combine it with a power (or gamma) node, along with light tweaks to the settings, thereβs a ton you can do with it like this awesomely gross, swollen flesh effect #tlou#3dart#blenderart https://t.co/dTPfdrPC5y
Just added a brick wall to my post-apoc geo node tool kit. Joey Carlino's brick wall tutorial saved me some headaches. Excited to use this in a live scene and push it further. Project file on patreon #geometrynodes#geonodes#blender#3dart#3dartist https://t.co/c3eagpKdVB
Never been this hyped for a Blender plugin. @PolyHammerTools Metahuman DNA addon = total game changer. The fact I can take advantage of that in blender alongside a full Metahuman face rig has me genuinely giddy #b3d#metahuman#blenderartist https://t.co/km4eb6VHf2
Simple set-up for muddy footprints: raycast for indents, masks for shading. Still needs optimising but I think it's already looking pretty good #b3d#3dart#3dartist#geometrynodes#blenderart https://t.co/Bra7CmxLso
Super into crumbling buildings from The Last of Us so I've been messing around in Blender w/ Geometry Nodes to see if I can pull off some Procedural Destruction. An innocent experiment that quickly spiralled into a full modifier w/ responsive destruction https://t.co/IodlOiGtjC
Stumbled across this amazing railway overpass and had to get a 3D photoscan. Shot with a Sony A6700 and Godox ML100bi light for extra detail and used a combo of DarkTable, Blender, Reality Capture, and Substance Painter to make the final asset #3dart https://t.co/OgiCZhpuwo
Feeling inspired by the The Last of Us. What's more post-apocalypse than everything getting swallowed by vines? This Geo Nodes setup turns curves into vine-like geometry & then wraps them around your meshes #b3d#3dartist#3dart#blenderart#blenderartist https://t.co/4IdR6BnujB
Made a quick menu plugin for easily switching between vertex groups in weight paint mode which is super handy when using vertex groups as masks or inputs in geometry nodes #b3d#3dartist#3dart#blenderart#blenderartist#geonodes https://t.co/RAN3joVPsa
I find stencil brushes are quick way to create custom textures in Blender. The trick is to create decent textures with transparent backgrounds to use as your Stencil. Grab some free textures on Discord to try this out yourself #b3d#3Dartist#3dart
https://t.co/PA2mH9gwut
Been playing around with this method for making cables and dangly stuff in Blender with Geometry Nodes and Cloth Sim. Project file is on the Discord if you want to check it out #b3d#3dart#3Dartist#blenderart#blenderartist#geometrynodes#geonodes https://t.co/YxVf9cZfp2