@patrickklepek Absolutely. From getting off the train to the credits is a thrilling sequence. I sat reeling while that banger song played. I reflected on everything that led to that moment and I wouldn’t change a thing. My game of the year.
#2: have the player “do” rather than “read.” If your level is so simple it can’t be failed, then they player should only be able to do the right thing. And not have to read a single word.
Added player stats and the mana spending system. This isn’t actually when mana will be spent, but it’s up and running. It’s amazing how much logic is under the hood for really simple card mechanics.
#indiegamedev#deckbuildinggame
Cards can be moved and placed! Each step forward feels so good. Bringing this card game idea to life has already been so rewarding.
#indiegamedev#deckbuildinggame
With Janken Online out and the Under the Ice game jam done, I’m on to prototyping my next project. This is an exciting and scary time to flesh out ideas that could end up being the next two years of my life.
#indiegamedev#prototyping
Characters you unlock offline can be used online. After picking which one, the lobby has your character warming up. I thought it was a fun way to show the animations for each character and give a little ownership to the player.
#indiegamedev#pixelart#animation2d