@drewlevin https://t.co/vUxtEOZE3m
https://t.co/U2JhCoZoeI
Looks like hitchhiking. The Fizz player's account also has really deflated MMR for the amount of games played + winrate.
@itsMinooooo_ Yuumi is the only champion in the game where I seriously cannot tell what the difference between a Master otp and an Emerald otp is and I have never gotten a good answer to it either.
@NEACETWEETS "largely believes that if you can make $350 coaching you should intentionally make less money."
Nobody thinks that. It's just that your coaching is not worth that much money. You're basically a snake oil salesman, selling a poor product to people that can't see that it's bad.
@drewlevin@cancerratarded Honestly at this point just fully disable duo queue across all elos. It would solve so many problems. And maybe even lighten restrictions for Flex queue a bit (maybe only specifically for duos/trios?).
Re: Duo queue matchmaking penalties
Saw some discussion about this
At lower ranks, ie. below Emerald, there's basically no penalty for duoing. It only starts to kick in in a small way in Emerald/Diamond and higher at higher ranks as duo communication/coordination becomes more impactful
It's tuned so that games at all ranks are fair, duo or no duo
@laestryylol@KattenEUW DuoQ is giga nerfed in Emerald+. You get put in higher lobbies and if enemies don't also have a duo your teammates will have lower mmr than enemies.
@slendooo Lucian's passive lets Riot do that. They nerf the bonus damage he gets when getting healed/shielded and buff some other part of the kit in such a way that it's a net negative for bot, but positive for solo lane Lucian. Vayne would need a mini rework for something like that.