A VR title in which you survive an endless onslaught of enemies. You are the Gravedigger, trying to stop the souls of the undead from escaping into the world...
Finally, @GraveDugGame has gotten a finished pre-alpha build, which we have jokingly titled Gravedug: Education Edition. Thanks to all of the students in CWDHS' Software Eng. class who helped create this project!
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@GraveDugGame is now confirmed to work on Windows Mixed Reality, HTC Vive, and Oculus Rift! On another note, we have added in background music with transitions courtesy of Dillon B, with sound FX on the way....
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We have officially launched a (currently empty) @gamejolt page for @GraveDugGame. Expect a pre-alpha (that we're calling a beta) release soon-ish.
Link: https://t.co/MFf2P4Arom
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Now that the storm has passed, here is a look at what the current build for @GraveDugGame looks like! All of the mechanics and models are implemented, now to bugfix and tweak. We're going to make this deadline.
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While we cannot upload videos due to a storm to show the state of @GraveDugGame, our final mechanics are winding down. We are currently en route to a pre-alpha-that's-technically-a-beta version!
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While creating a terrain texture with GIMP, I discovered that you can use the option to directly export to a file and quickly update the terrain within Unity, as long as the export is in your assets. #unity#unity3d#gamedev@CWcomptech@tk1ng
The early stages of an alt firing mode. The cycling between a longer ranged straight shot and a bullet hail type attack based off of axis rotation. This was done by @Someweirduser15
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After a long bout of radio silence, here is a look into the final stages of our beta build. We are currently integrating Blender models and finishing Unity mechanics.
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