The gaming industry needs more competition.
Imagine SEGA × NVIDIA make Dreamcast RTX
A console focused on physical games, backward compatibility, fast performance, and great exclusives could shake up the market and push everyone to innovate.
#SEGA#Dreamcast#NVIDIA#Gaming
The Video Game industry gradually engineered the narrative that physical games aren’t wanted, so they can take control of what you purchase and skim as much money from you as possible🚀
✅They made some physical games lacking content and require internet/download
✅They made some games release digital first and then physical later
✅They turned PC into fully digitally, and started using its numbers as an argument against physical games when there’s no other option
✅They made sure to calculate free-to-play, digital-only console games, and even DLC, MTX and key card redemption as “digital sales” to inflate statistics
✅They’re now trying to use that as a “gotcha” for ending physical game market
But we’ve seen that narrative is engineered in bad faith:
✅$4 billion to $6 billion physical game revenue and in 2025 globally
✅The music industry continues to sell vinyl records, CDs and even cassette tapes and uses them in variants to boost artist sales and chart positions
✅Film continues to be released on Blu-Ray
✅Books continue to be released in print
And that is despite the existence of the far more popular streaming/digital for film, shows, music and books
✅GOG have shown us that digital games DRM free that can be copied to discs, which Sony, Microsoft and Nintendo do not want you to have because they want you at the mercy of their licensing, accounts and service
NO DISC 💿 NO BUY
An indie game contest is challenging developers to make a full game that fits on a single 1.44MB floppy disk.
Yes, just 1.44MB. That includes the game’s code, graphics, music, sound effects, and everything else needed to run.
For comparison, one screenshot from a modern game can easily be bigger than the entire size limit.
They want to bring back the old-school days when developers had to make every byte count.
>Persona 5 turns 10 this year
>Witcher 3 turns 10 this year
>Dark Souls III turns 10 this year
>Overwatch turns 10 this year
>Titanfall 2 turns 10 this year
>Pokémon Sun/Moon turns 10 this year
>Uncharted 4 turns 10 this year
>Battlefield 1 turns 10 this year
A PC gamer has found a fun way to make Steam games feel like physical cartridges again.
Reddit user u/Jibril-sama created a setup using old 2.5-inch SSDs, with each 128GB drive holding one Steam game and a small script.
When the SSD is plugged into the PC, it automatically opens Steam and launches that game.
The creator bought the used SSDs for around €7 each and uses them to store games that aren’t played often, freeing up space on the main drive.
When they want to play a game, they simply plug in the SSD like inserting a game cartridge.
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.
You don't need a storefront's permission to play what you bought.
Android launchers are growing in popularity, and this one, which turns your smartphone into a Nintendo 3DS, has been downloaded thousands of times. 📲
https://t.co/wbC9dAoq95
Back in 2013, Sony made a big point during the PS4 reveal that the console wouldn’t require always-online check-ins.
They mocked Xbox back then over DRM and internet restrictions.
Sony positioned it as a win for players: no forced connection, no constant authentication, no limits on used games.
Fast forward to now, we’re seeing more DRM, online verification, account-based licensing, and server dependency becoming standard across platforms.
What was once criticized is slowly becoming the default. 😂
Xbox Project Helix could be worth like a $3,000 gaming PC, says leaker. 🔗 https://t.co/tY5QEsX1Co
"Yes, it will be expensive for a console, but guys, if it's even $1,200, it's like a $2-3,000 gaming PC. That's disruptive."