Hello, dear $BRN Fam! 🚀
August is going to be different for us!
Over the past few months, our entire focus has been on building, improving, and delivering the best possible gaming experience. That's why we haven't been able to share updates as frequently but for one simple reason: we've been busy making the game better.
From February until today, the transformation of Endless Clash has been incredible. In this video, you can compare the old version with the latest build side by side.
🎮 Watch both versions carefully and let us know in the comments:
How much do you think the game has improved? Which update impressed you the most?
This is just the beginning...
#EndlessClash is coming very soon.
Everything for $BRN. 💙
#GameDev #MobileGame #IndieGame #BRN
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🚨GREAT NEWS that will ignite synergy for our valued $BRN investors! Stand with us and help build an unstoppable force! 👀
We are about to complete the massive update for Endless Clash. Here's what we've accomplished so far:
1.Item Merge – Items can now be merged to increase their Tier.
2.Character Merge – Character Star Level progression is now tied to the merge system.
3.Complete Character Overhaul – All character animations, VFX skill effects, and sound effects have been redesigned, making combat smoother, more immersive, and more enjoyable.
4.PvE (Dungeon) Rework – The Dungeon system has been transformed into a Saga Map system with a completely rebuilt code structure. It now launches with 100 maps featuring redesigned visuals, while Dungeon Boss difficulty and power progression have been fully rebalanced.
5.Character Progression Rework – Character leveling is now tied to Star Level. Experience is no longer character-specific; instead, an XP Essence currency has been introduced. A Character Level Reset system has also been implemented.
6.Costume Stats – Costumes now provide unique stat bonuses.
7.Character Balance Update – Base stats for every character (up to Level 100) have been completely reworked. Basic attacks, skill damage, and cooldowns have all been rebalanced.
8.Expanded Item System – The number of item levels has increased from 16 to 48. Items are now divided into 12 unique collections, each granting additional bonus stats upon completion.
9.UI/UX Overhaul – The user interface has been redesigned and several new UI systems have been integrated.
10.Difficulty Curve Rebalance – Early, Mid, and End Game progression has been completely recalculated and optimized.
11.Weapon System – Weapons have been added to every character model and customized for each costume. Idle, Run, and Hit animations have all been rebuilt accordingly.
12. Shop Redesign – The in-game Shop interface has been completely renewed.
This 12-feature update has now been successfully completed.
What's Next?
Our remaining roadmap includes:
-Game Economy (Currency Source & Sink balancing)
-Battle Pass
-Tutorials
-Rune System & Item Stat Finalization
These remaining four tasks will be completed by August 3rd, followed by a full-day internal team testing session on August 4th.
At this stage, we'd also like to invite members of our community who are excited to experience the game's progress to participate in a 2-day test. (iOS & Android – let us know in the comments if you'd like to join.)
👀Roadmap
Endless Clash is scheduled to launch on the Google Play Store and Apple App Store between August 5th and August 7th (±2 days depending on the App Store review process due to recent IAP revisions).
Assuming August 7th as our starting point:
August 7–14: Nigeria
August 14–21: India (Nigeria campaign continues)
August 21–28: Egypt (our first major Influencer-focused region while Nigeria and India continue)
August 28 – September 4: Indonesia (Tier-2 market testing)
September 4–11: Vietnam
September 11–18: Brazil
September 18–25: Mexico
September 25 – October 1: Russia
October 1–7: Türkiye
October 7–14: Canada (our first Tier-1 market expansion and the final country before Global Launch).
Our strategy is to launch the game in one new country every week, continuously expanding our marketing campaigns.
Beginning with Egypt (Week 3), we will launch large-scale influencer campaigns across YouTube, TikTok, Instagram, Kick, and Twitch. At the same time, $BRN will significantly increase its marketing efforts. If favorable Bitcoin and Ethereum market conditions align during this period, we also plan to integrate five new exchange listings into this expansion strategy.
With every new country we enter, we will execute aggressive marketing campaigns to build a player base of hundreds of thousands—and ultimately millions—of users before the next major crypto bull market.
Inside the game, players will be able to burn $BRN to purchase Gems at discounted prices. This feature will be a key part of our marketing strategy, encouraging $BRN adoption in every new market we enter. By increasing token demand while continuing to reduce our already limited 28 million maximum supply, we aim to create stronger long-term value for the ecosystem.
Two Investment Options
Players will have two ways to make purchases:
- Fiat Payments through the Google Play Store and Apple App Store.
- $BRN Purchase & Burn System – Players can purchase $BRN and use our website to burn it, allowing them to obtain in-game purchases at approximately 30% lower prices than the official Play Store and App Store pricing.
To maximize adoption of this system, we will also collaborate with crypto influencers in every country we expand into.
Our strategy is complete. Our preparations are complete.
Now, we ask our valued investors to treat today as a new beginning and stand united with us.
The country rollout schedule above may be accelerated, and additional countries may be added whenever it helps us execute this strategy more effectively.
We dedicated ourselves to development for a long time.
Now it's time to harvest the fruits of the trees we've planted.
#MobileGame #GameDev
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