5.- It would be great to be able to skip the cutscenes where the Warden talks about their backstory during the WW, once you've seen them for the first time in the game.
4.- Having an area similar in size to Dravakar's power center behind the house—and making it a way to return to the house—would give that area an interesting purpose.
@atchfam77@ZC2forBO7 Sorry, I usually play without the Inductor because I prefer to take my time developing my game, and playing with it, it’s completely understandable that playing in the rocky areas is garbage.
@nova_935 Given the current state of MW4, I highly doubt Activision will let Treyarch port the BO6 maps over, as that would mean losing potential players for MW4.
I find it incredible that the Rex Infernus map changes "significantly" once you complete the Easter egg; I LOVE the vibe of everything being purified.
@Treyarch thank you so much
@xpertfusion3 I mean, it’s trash, but it really does help give the Mystery Box a purpose—just like the Legacy weapons—so even though I don't entirely like it, I know it’s good for the gameplay.
@xpertfusion3 I love your first point because I feel the same way—the map is more enjoyable for co-op play—but the fact that other players have to open the box adds to the gameplay, and that’s how it was in the older COD games...
@xpertfusion3 I felt the same disappointment as you, @XpertFusion; everything on this map was screaming that there was something more to it than just the crossbows—especially since, as I said, the map is perfectly suited for it—so the fact that there was nothing at the end... I sad
@saweezo And to add a little something to your theory: these leaks are happening practically every day, with the quality gradually improving until it reveals the true quality we'll see on Netflix.
@EliteDarkAce1@FondleMeWookie@Matt73881823473@ZoneXbez I get you; that step is a bit silly, and it’s understandable that it’s just there to extend the time spent searching for the Easter egg, but I still prefer something like that.