I am a big Earth2, Illuvium and Lemuria fan! Played a lot of AOE and Tycoon games and am excited to build out the Metaverse. Won't be touching FB/Meta.
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
One of the more amusing bugs we came across while testing the beach ball avatar transform feature for #RT8
It was fixed but also wouldn't complain if it popped up again lol..🌎✌️
https://t.co/88CdYS8Gvg for more on #RT8#Earth2#multiplayer#PreAlpha#E2V1#digitalearth#RT8 #gaming #earlyaccess #metaverse
Yessss finally! I have been looking forward to this one! 🤩 LetsGO!! Thank you for the hard work!
Shane on a different note, I was wondering what your thoughts are on the compute strategy - like are you aiming to build infrastructure in-house, or do you plan to leverage cloud providers like AWS? And how do ray tracing and hyper-fidelity visuals fit into this approach? Is that something you’re planning broadly or more selectively based on hardware? I’d love to hear your thoughts on this.
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️
👉https://t.co/hO3oVDko9c
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️
Wishing everyone all the very best for 2026!
👉https://t.co/uwVRmlUh0E👈
Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏
There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling!
Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
🍜 Chapter 3: Cooking & the Cooking Pot Set
👕Clothing craft & equip system goes live
🕺New emotes & an updated emote wheel UI
📒Inventory, Mentar Inventory & Action Bar stability improvements
🌍Global Property Sync system overhaul for faster feet on ground
🎖️Continued Badge Holder access expansion
🔎 Discovery, runes & previously hidden systems explained
Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise.
Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet.
#Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
#Earth2 Reality Thread 5 is coming online🌍✌️
Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
https://t.co/XgeugfuSfm
The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it.
The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in.
It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this!
In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article!
#Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
#E2V1 0.1.4.1 is now live for testers. For more details check out the full article below🌎✌️
➡️https://t.co/rFY23hivp6
This update includes major improvements to the E2V1 multiplayer location system. Internally QA has actually tested 21 versions over the past 3 weeks leading up to this release - so it has been really intense.
While this update is not a stand alone Reality Thread release, other team members have continued working on Reality Thread 5 so some parts of Reality Thread 5 are included in this release, though notably not any major parts.
Thanks again to all of our Pre-Alpha testers, your test data, reports & streaming helps us to identify, resolve & improve issues inside #E2V1, fulfilling the exact purpose of having a Pre-Alpha tester group & most importantly continue building on & improving #E2V1!
Once this version is stable we plan to release access for the remaining testing group waiting access and then we will turn focus on initiating releases to badge holders & the release of Reality Thread 5.
There are still a few Reality Threads I want to release this year so fingers crossed all runs as smoothly as possible.
#Earth2 #Metaverse #Update #E2V1 #OpenWorld $ESS
I need help! From anyone who is an E2 PreAlpha tester. I have not been able to get Mentors to spawn since the release of Thread 4. Any thoughts?
I have done a completely clean install on two different computers and still no luck. If you are not a tester but know people who are, please share with anyone who might have an idea.
#EARTH2 #E2 an
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my eligible posts🌍✌️
#Earth2 land can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS, spawn #Avatars, store #items, forage & more #utility to come inside #E2V1 such as building, mini-games, experiences & more!
Thanks to everyone who entered by simply #reposting & good luck on future draws!
Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners.
Note-if you're listed as a winner & you're unsure what to do, please check out this previous post:
https://t.co/njSSyXbRSI
Congratulations again to the latest winners & please note that some of these gifts may have already been awarded by the team. The remaining gifts will be awarded over the next 24-48 hours.
If you have not received your gift after 48 hours from this post, then please leave a comment below or reach out to @earth2io, support or the CM on Discord.
Little E2V1 Update
Also a quick heads for some of the testers who are getting stuck when trying to spawn a Character. We identified an issue where if you are using a GIF image for your Earth 2 profile photo it will cause problems when spawning a Character - gotta love software development!
There is a fix for this issue coming in the next update, but for now, if you change your Earth 2 profile photo to a standard JPG or PNG image then you should no longer get stuck when spawning Characters.
This is almost certainly the case with TechOps, who has a GIF profile image, but other Players with GIF profiles will also likely be experiencing the same issue without realising it's their GIF profile causing it. So I just wanted to get this info out early.
We are also making further improvements to the location system, specifically in multiplayer mode. It has only taken an extra 1 week so far but worth mentioning as it is the main reason for the delay.
When it is ready I believe we will be releasing as 0.1.4.1.
The update should include:
🌏further improvements to the location system and multiplayer - this should fix random Mentars and Characters sometimes appearing in the sky
🌍further improvements for multiplayer Character syncing over long distances
��an improvement to the location system which should reduce yeeting
🌏a fix for Mentar spawning that should improve the ability to spawn a Mentar - something we release that some testers were having issues with.
If you are experiencing the Mentar spawn issue, please wait for the next update before trying again, otherwise you're just retesting a bug we have not released a fix for yet.
QA testing for all of the above are looking good, but as always, nothing is ever certain with software development, so after we release the new #E2V1 version we will monitor & make further fixes or improvements if issues still persist.
This is all part of the Pre-Alpha testing process, for any project, not just ours. It helps us identify issues, resolve them & make improvements for better long term stability of the platform.
#Earth2 #metaverse #E2V1 #OpenWorld #giveaway $ESS
#Earth2 Reality Thread 4 is coming online🌎✌️
This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems.
Reality Thread 4 - https://t.co/0xdVrcTGXe
ESS Report - https://t.co/qQPTyLXhHt
Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements .
I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible.
Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always!
Oh, and Happy Birthday Earth 2🎂🌍2⃣
#Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
Heads up that #E2V1 v0.1.3.3 has just been released for closed #PreAlpha testers 🌍✌️
This update involves a some fixes & updates made by the team over the past 24-48 hours which will be officially listed in the #RealityThread4 when it's released.
But the main reason for this release is to unlock the glider to testers before it is officially released with crafting. Testers can activate the glider using the F hotkey for now, but when crafting is released it will be an item available in inventory after you craft it.
Just a note, if you are on version v0.1.3.2 & come across another #Player floating through the sky (who already updated to v0.1.3.3) then you know why 🪂
#Earth2 #E2V1 #metaverse $ESS #PreAlpha #testing #multiplayer
In areas with high resource production, your holobuilding storage space may be full. By reducing the size of holobuildings in areas with ample storage space, you can increase the size of holobuildings in areas where they are needed without incurring additional costs. #Earth2
Important Update for all E2V1 testers 🌍✌️
This is an important update for all testers. Please download the new E2V1 version 0.1.3.2 released about 1 hour ago - we have set it so the previous build 0.1.3.1 will not have access to the multiplayer so you will need to download the new version to connect.
If you are testing the multiplayer with other Players and you cannot see the other Player/s you think should be visible, please save your Character and respawn. If that does not work then restart E2V1 and reconnect. We are working on improvements to intermittent multiplayer connection drops for Players without stable internet which will be updated in next versions. Remember, generally if you can see your Ping in the lower right corner, it means you're connected to the multiplayer server, however, there are some cases where you're ping doesn't clear when a disconnection occurs so just follow the above steps if you're not seeing other Characters you expect to see.
If you are steaming or posting videos, please try to note your actual real world location (where you are using E2V1 in the real world) and also note you're testing on a server in Singapore. This will help us and others understand the ping we see in the lower right corner for the stream or recording better. If you are closer to Singapore, you should get lower ping but the ping will increase the further away you are. As you can see in the video I posted on X/Twitter yesterday my ping is in the lower right corner, I usually get 18-25ms ping based in Australia to the Singapore server on a standard NBN connection.
So individual Ping WILL CHANGE depending on where you are located in the world, what your internet connection is like, whether you use WiFi or ethernet cable and how far away you are from the current multiplayer location server we're using which is in Singapore at the moment (we will change to Europe and America to test results in those locations as well later).
Also important, local time zone time inside build 0.1.3.2 may update one every 5 minutes from the time your Character spawns. That is 5 real world minutes, so equivalent to 20 minutes inside E2V1. The dev team are just testing something and so just keep this in mind if you are comparing times with other Players if you don't see the exact same time in the same E2V1 time zone it might be because the dev team is testing something.
The multiplayer is back on now so go for it again everyone and the team will keep monitoring!
Try and gather as many testers as you can in one area so we can see how E2V1 handles the rendering (multiplayer network side should handle it fine but we'd like to see the in game rendering limitations with real testers).
Enjoy and we'll keep improving and fixing issues as they come up!
#Earth2 #E2V1 $ESS #Metaverse #Multiplayer #PreAlpha
2:07:58 right now the first public mentar appears with Gianmaster’s avatar meeting Obsidian, it’s a historic moment that lasted too little😆 @earth2io pre alpha
https://t.co/sglu13dWnu