@itchio I just released the demo of a game I've been working on for a couple of months! It's called Runner Overdrive and is a precision platformer movement shooter based around delivering packages to various locations
https://t.co/Yu0WoApILR
Boss Breaker is a part of Steam's Next Fest this year - go wishlist and play the demo!
I've been working on the game for over two years now, and it releases in just a few weeks!
https://t.co/UfyUS3W5bW
so if game juice is feedback to the player for something they do in the game, how juicy would it be if I just made their PC explode if they pressed a button?
@TheWeb3_Guy@Dexerto I think a better way of thinking of game engines is that, instead of singular tools like a hammer or a screwdriver, game engines are preassembled toolboxes, and developers choose the toolbox that has what fits their needs most exactly.
@TheWeb3_Guy@Dexerto and yes, some engines have better graphical quality than others, but you also have to consider things like what platforms an engine supports, what the developer experience is like, along with if it's proprietary or nonproprietary.