Here's an excellent visualization! This is basis of the technique I called "turbulence" which I use in my tiny shaders for fluids, smoke and fire. It's cheap and deterministic
"Noiseman Sound Insect" short film by Koji Morimoto & Studio 4°C (1997) is back on Youtube for a limited time (with subs).
>> https://t.co/mJWIa42IO6
Did you know you can create 2D metaballs using Unity’s Particle System? Here’s a portal I made using that technique.
I’ll include this VFX as a 'case study' in the Unity Shaders Bible SE package, in case you’re interested ✨ https://t.co/Pb0Py61gN6
#gamedev
佐伯さん@Saeki_Keiichi のこちらのエフェクト、IlluGenで再現してみました!
3D側のフレネルがIlluGenにはまだ無さそうなので、省いてるところは大目に見てください🙏
Recreated this effect in IlluGen.
IlluGen doesn't have geo-side fresnel as far as I know, so I left that part out 🙈
#VFX #realtimeVFX #IlluGen #gamedev