Hardline Studios is still at it though most of the work in the last several months has been behind the scenes updating the in house game engine so today's screenshot will be less glamorous than previous ones but still totally relevant! Here's what gamedev looks from this side.
@igdmag I'm using a custom made C++ game engine based on the ruins of GamePlay3D with a ton of modifications. It's come a long way and has produced great results for me. I can build PC and Android builds right from Visual Studio and all.
@gamefromscratch Every time I see my 14 year old nephew's laptop, I cringe then douse it in rubbing alcohol and clean it thoroughly to which I get in return "HEY why'd you do that!?"
@gamefromscratch@Dropbox For sharing builds, I use OneDrive (default not premium) as whomever I share a folder with instantly gets it on their end with all content they can just jump into an play after it's done synching.
Never heard of Drobox bluescreening a system. That's a new one!
It's been a while since the last post but I've been busy with some major code refactors to make the render.... you know what? It doesn't matter. The next metaBall update is NOT far off. Here, screen shots!
#indiegame#screenshotsaturday#gamedevelopment#android#AndroidTV#game
@reduzio@godotengine +Y going up is all I've ever known, of course, like you I'm old school.
Also { and } go on their own lines but that's another story for another day.
Ahh that elated feeling of finally smashing a very elusive crash bug that you spend hours looking for and planning a fix for only to realize it was fixable in about 30 seconds with a few simple lines of code being changed. Love what you do.
#gamedev#gamedevelopment
@IndieBandits metaBall is a fresh take on the ball rolling genre. Think Marble Madness meets Q*Bert in a Tron Universe. These are shots from an upcoming update!