Top Tweets for #COMATOUR
Woke up at 3 AM to the sound of a crazy loud thunderstorm. So, obviously, I harvested some sound affects for #Comatour.
Here's one of the louder ones I recorded:
#roguelike
#gamedev #indiedev #indiegame #sfx
Finally got to a point where I'm happy with all of the island physics in #Comatour.
I rewrote the ground-clinging system too, so the player can't accidently walk off an island while it's moving at high speeds (which was a problem).
#roguelike
#gamedev #indiedev #indiegame
Spent today stress-testing and trouble-shooting the island collisions/bumping in #Comatour.
It can still use (quite) a bit of smoothing out, but now the islands don't clip into each other regardless of the speed/direction they collide at.
#roguelike
#gamedev #indiedev #indiegame
You may have seen a bumper-car before, but have you ever seen a BUMPER-ISLAND!?
I just finished implementing the physics system for the floating islands. Now they can actually collide and bump each-other around.
#Comatour
#roguelike
#gamedev #indiedev #indiegame #indiegamedev
Working on sprites today in #Comatour when I realized that I can't implement the attack animations because I haven't built the item-cataloging system, which I can't build until I've built the item-attributes system.
I'm a fool.
#roguelike #gamedev #indiedev
#screenshotsaturday

indiegamesdevel: RT @spleen_: Today in #Comatour I did some more work on the inventory system.
Now, instead of being a menu that gets pasted over the screen, it's a menu that gats pasted over the player.
#roguelike
#indiedev #gamedev #indiegame
Today in #Comatour I did some more work on the inventory system.
Now, instead of being a menu that gets pasted over the screen, it's a menu that gats pasted over the player.
#roguelike
#indiedev #gamedev #indiegame
Working on the inventory system rn in #Comatour.
(Don't mind the shameless mix of character sprites, haven't gotten around to making new run animations.)
Nothing fancy to show yet since I just started, but here anyways:
#roguelike
#gamedev #indiedev #indiegame
Some more pathfinding progress to show in #Comatour.
The paths serve to get enemies around anything that's breaking their line-of-sight to the player. So, I (basically) pared out everything that wasn't hugging the walls.
#roguelike #indiedev #gamedev #indiegame

For #screenshotsaturday here's a picture of the pathfinding system I've been working on in #Comatour.
Though it's still a WIP, its design lets it function properly with the various moving islands in-game.
#roguelike #gamedev #indiedev #indiegame

Today in #Comatour I added a new tile that can be used to draw basic buildings (outer wall + floor).
I then went through and tested all of the different tiles the game will use to generate the floating islands.
#roguelike #gamedev #indiedev #indiegame
https://t.co/Ra0TLgFWU0
Today in #Comatour I did some bug fixing with the wall collisions. There were some issues with clipping on moving islands, and some mild jank to address with the diagonal tiles.
No video today, so here's a screenshot instead.
#roguelike #gamedev #indiedev #ingiegame

Today in #Comatour I made placeholder sprites for the ground and walls, and put together a basic tile system to properly apply said sprites.
Then, I spent the majority of the day on the fancy vanishing walls.
Here's what I've got so far:
#roguelike #gamedev #indiedev #indiegame
Today in #Comatour I put together the system that allows the floating islands to move as a single cohesive piece.
The idea is that the islands can be pushed around by strong winds and other islands bumping into them.
#roguelike #gamedev #indiedev #indiegame
Today in #Comatour I added proper functionality to the ground the player will spend 95% of a given run standing on.
This includes accidental fall prevention; so if a player becomes a victim of gravity, they only have themselves to blame.
#roguelike #gamedev #indiedev #indiegame
Today in #Comatour I spent about 6 hours reworking my physics script to make my diagonal tiles fully functional (and clip-resistant).
Here's a video of me stress-testing their collision.
(don't mind the placeholder character sprites)
#roguelike #gamedev #indiedev #indiegame
Today in #Comatour I finished implementing the player's full base move-set.
I also did some polishing on the movement/skidding system yesterday, making the player a bit faster and eliminating jank.
No gameplay to show, so here's some code
#gamedev #indiedev #indiegame #roguelike

Training-arc is over, the grind begins anew.
Today in #Comatour, I put together a basic tile-smoothing system. It allows me (or the game) to draw terrain using a single block, which will change/self delete as-needed.
#gamedev #indiedev #indiegame #roguelike

It is yet-again #devlog time. This one's short and to the point. Basically, #comatour is going on hiatus so I can git gud.
#roguelike #gamedev #indiedev #indiegame
https://t.co/kgud255ukT
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