Top Tweets for #Forcetech
Developing my Force Tech game engine using original Thief 1/2 & System Shock 2 assets. Finally added in-game book/note reading! Now levels feel truly immersive - walk around, interact with objects, and read notes naturally.
#devlog #gamedev #indiedev #ForceTech
Added backgroundless book display: signs, notices, etc. Thanks to Tom "telliamed" Harris for his Thief Font Converter’s monochrome font algorithm! 😉 Dark Engine Viewer v0.6.9.2 coming soon. Books may even be readable in simulation mode.
#devlog #gamedev #indiedev #ForceTech

The engine needs a real game, not just a resource viewer (Dark Engine Viewer). A simple game idea struck—time to build it. I’ll keep developing Force Tech alongside. As Garrett said: ‘No point waiting. Time to begin.’
#devlog #gamedev #indiedev #ForceTech

Stress test: all Thief 1 + 2 + System Shock 2 missions loaded into one scene.
The geometry and textures loaded in 8 seconds.
Number of missions: 52.
Number of textures: 2335.
Number of polygons: ~1.8 million.
Total amount of data: ~800 Mb.
#devlog #gamedev #indiedev #ForceTech
In 4 seconds ~17,000 objects were loaded and displayed on the screen, of which ~1600 were unique, the number of polygons was ~1.5 million, ~1500 unique textures, ~90fps or ~11ms on my low-end Radeon RX550.
An acceptable result, I think 😄.
#devlog #gamedev #indiedev #ForceTech
Described Force Tech's Road Map until the end of 2024 for more transparency and relief of expectations.
These plans are not strict and show the very top of tasks. Some of them could easily take several months to develop.
#screenshotsaturday #devlog #gamedev #indiedev #ForceTech

I am mastering and implementing ECS (Entity Component System) into my Force Tech engine. A large-scale refactoring of the architecture is underway with the correction of old debts. So here is one of the old screenshots.
#screenshotsaturday #gamedev #indiedev #ForceTech

I'm preparing a small scene to demonstrate my Force Tech engine in a video presentation.
#screenshotsaturday #ForceTech

little stream-highlight from yesterday.
when you awaken your inner MASTER lmaoo
#doa5 #fgc #forcetech #hayabusa #deadoralive #superninja
I'm editing a video presentation about the features of my Force Tech engine. Filming various footage, the resulting video will be about 10 minutes long.
#screenshotsaturday #devlog #gamedev #indiedev #ForceTech #Thief #SystemShock2
Watched @DigitalFoundry's video about Quake II Remaster by @NightdiveStudio and found that in my #ForceTech, when recreating the Dark Engine, I use the same principles: switched from BSP to Octree, per-pixel dynamic lighting, etc. I'll tell you more soon.
https://t.co/PnL0TqrLXm

I talked with several followers and came to the conclusion that it's time to resume support for the Linux version of Force Tech! This is what I am doing now.
#gamedev #indiedev #ForceTech


The updated version of Dark Engine Viewer 0.6.9.1 was released today with fixes for loading textures, displaying the help screen, and controlling the camera.
You can download the current version on my updated website: https://t.co/ihJtfKAn0W
#devlog #gamedev #indiedev #ForceTech

This week I fix the problem of the physical representation of the doors. For the most part. But there are some doors that, due to the latest fixes, have a slight gap. It has yet to be corrected.
#screenshotsaturday #devlog #gamedev #indiedev #ForceTech #Thief2
This week I make a lot of small corrections, which increasingly give the project a sense of completion. The upcoming release is just an intermediate one, but the feeling of joy from the result overwhelms even now!
#screenshotsaturday #devlog #gamedevelopment #indiedev #ForceTech

Added support for the Dimensions property of the DromEd editor to Force Tech. This caused the physics simulation to stabilize much faster, and it became possible to move freely around the Trail of Blood mission without fps drops.
#devlog #gamedevelopment #indiedev #ForceTech
Fixed geometry incorrectly occluded by transparent polygons. The culling algorithm discards these parts and they are not involved in rendering, which is why ugly holes appear in the image.
#devlog #gamedev #indiedev #ForceTech
Developing my own game engine — #ForceTech, based on #Thief and #SystemShock2 resources.
This week I fixed the most annoying light leaks: from point sources and from spots.
#screenshotsaturday #devlog #gamedev #indiedev #ForceTech

Fixed some problems related to light leaks. Point light sources consist of six cameras that look in their own direction and see certain parts of the level. Some cameras mistakenly thought that they "can't see" areas that should be visible.
#devlog #gamedev #indiedev #ForceTech
Last Seen Hashtags on Sotwe
Most Popular Users

Elon Musk 
@elonmusk
240.5M followers

Barack Obama 
@barackobama
119.3M followers

Donald J. Trump 
@realdonaldtrump
111.7M followers

Cristiano Ronaldo 
@cristiano
110.3M followers

Narendra Modi 
@narendramodi
107M followers

Rihanna 
@rihanna
97.6M followers

NASA 
@nasa
92.1M followers

Justin Bieber 
@justinbieber
90.8M followers

KATY PERRY 
@katyperry
87.5M followers

Taylor Swift 
@taylorswift13
81.3M followers

Lady Gaga 
@ladygaga
72.9M followers

Kim Kardashian 
@kimkardashian
69.7M followers

Virat Kohli 
@imvkohli
69.6M followers

YouTube 
@youtube
68.7M followers

Bill Gates 
@billgates
63.8M followers

The Ellen Show
@theellenshow
62.5M followers

Neymar Jr 
@neymarjr
62.3M followers

CNN 
@cnn
61.9M followers

X 
@x
60.8M followers

Selena Gomez 
@selenagomez
60.6M followers








