Top Tweets for #GPUjs
@mikebrondbjerg @MAKIO135 @d3js_org @threejs_org @sxywu @enjalot @NadiehBremer I'm thinking more of using textures to do calculations, like #GPUjs https://t.co/mzmcklBVMx does for high performance #javwscript in general. I think there is great potential for #dataviz here, something I haven't explored yet and would like to learn more about...
Looking forward to https://t.co/HInx429Srm!
@robertlplummer
will be speaking about me! Woot woot. #MachineLearning #GPUjs #GPUsRock
Take a look at this cool project https://t.co/gGUV9lhnDO Webar with detection and tracking entirely by the webGPU thanks to #gpujs code by hiukim https://t.co/8Kk8aRsQoJ . For sure, this will be the future of #AR #webAR #javascript !! 😎😀
#GPU accelerated #JavaScript für Web & Node ❤️️
JavaScript läuft auf Deiner #CPU🥵und Deine #Grafikkarte hat nix zu tun😴 Ändere das!
👉 geht wunderbar mit #GPUJS
🚀 https://t.co/J0UMkNwyGZ
🔵 übersetzt JavaScript zur Ausführung (#GPGPU)
🔵 läuft auch ohne GPU (Fallback)

GPU accelerated JavaScript 💜 #gpujs
https://t.co/3ZuBfZeCVY
// really excited to try this out @robertlplummer
#GPUjs v2.9.0 released today: https://t.co/Y551UrZCsM
https://t.co/yMsSc2BmFZ!
* Massive Performance gain, especially when reusing textures as arguments
* More Math.methods
* Pipeline now act very similar on GPU or CPU
* Safari fixes
@castillo__io @kentcdodds Here is at least one game that has #GPUjs + #Threejs baked in: https://t.co/btYFmt6PLT
Challenging and FUN!
Ty @probecha for such a cool game!
Doing all this in GPU accelerated #GPUjs, which is a bit of a mind freak (figure out your particle movement in one dimension at a time, because it all gets sent to the GPU as a "shader")

.
Find all prime numbers
less than 10,000,000
in just 0.012 seconds
using plain old #JavaScript
in your web browser:
https://t.co/IhBn7F9vrC
#FunWithPrimes #GPUjs
#GPUjs v2.6.3 out just now fixes modulo performance, accuracy on #OSX, and CPU type inference.
Shout out to @stew_rtsmith for helping us!
#GPUjs v2.6.0 packs a punch with handling new expressions, canvas element as input, and fixes for modulo operator: https://t.co/kBsfqp5W02
Have fun with #javascript on your #GPU at Warp Speed!
#GPUjs v2.4.1 brings improved texture recycling for pipelines, better documentation, and more fantastic #typescript-ing!
Have fun with ridiculously fast number calculations in #javascript everywhere!
#browser @Expo #NodeJS
Had a very hard to find bug in #GPUjs found and fixed last week with the help of @sebavanjs (one cool guy!) and @SpectorJS (one cool tool!).
TY!
Also, the stuff @sebavanjs and team is doing with #BablylonJS is pretty fantastic! - https://t.co/sAXSwxGIzR
A shout out to @LeaderGPU for letting us use their massive servers to test #GPUjs. Right now we're using a 8 (yes, that is right 8!) #NVidia x 2080 Ti w/ 384 GB RAM on a Xeon Gold 3ghz
Way overkill, but it is what they could spare ;)
#Javascript #GPU #GPGPU #NodeJS
#gpujs v2.2.0 released yesterday! With it come the ability to use code coverage with GPU code. Also a bit better random ty to help from https://t.co/OYHVkckU8z
GPU.js is a JavaScript Acceleration library for GPGPU in JavaScript for Web and Node.
#marbleit #gpujs #accelerated #javascript #web #node #library
https://t.co/fj5wQFhsvI
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