Top Tweets for #GraphicsDev
Check out the incredible work by N'yog Sothep! They’ve developed Real-time Smoke Solver v2.0 in Three.js, hitting a smooth 60FPS even on a GTX 1050 Ti. A masterclass in web-based fluid simulation. 💨🔥 #threejs #webgl #graphicsdev
Real-time Smoke Solver v2.0 in There.js 60FPS on GTX 1050 Ti
#threejs
Summary: Clay + Sokol is a clean path for native tools, just mind your lifetimes (as you should in C anyway).
Here is the link to the benchmark if you'd like to give it a try: https://t.co/Qcy1xmjsZd #graphicsdev #gamedev
Today I spent several hours in Firebase Studio improving Merucav. It now has 10 shaders.
Check it out: https://t.co/xiJM76OTxx
Built it on top of https://t.co/2xuI2S43zf and https://t.co/75Ic60xzbD
#buildinginpublic #OpenSource #GraphicsDev #RealtimeRendering #gradientpalette
🔥Big win for Vulkan on Apple Silicon! LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!
👋Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
#Vulkan #AppleSilicon #Mesa #GraphicsDev

📢SPIRV-Tools got a power-up in the latest SDK release! The spirv-remap tool from glslang is now reborn as canonicalize-ids in spirv-opt. Cleaner, faster, and better for compression. 🚀 Run spirv-opt --help to check it out! #Vulkan #SPIRV #GraphicsDev

🚀MoltenVK 1.3 powers Vulkan 1.3 in Vulkan SDK 1.4.321.0! Run high-performance Vulkan apps on macOS, iOS, tvOS, and visionOS with Metal. New extensions, bug fixes, and more! 🍎💻Download now: https://t.co/kXRAvjnjKu #Vulkan #MoltenVK #GraphicsDev

🚀 Vulkan SDK 1.4.321.0 is live!
✅ Header support for 18 (!) new extensions
🔧 SPIR-V Tools update: spirv-remap → canonicalize-ids
🛡️ Enhanced validation coverage
🍎 MoltenVK 1.3.0: Full Vulkan 1.3 on Apple
📰Read more: https://t.co/y0gi8Z5BE4
#Vulkan #GraphicsDev #VulkanSDK

Just released a modular Vulkan boilerplate in C++!
Ideal for anyone getting started with Vulkan or building their own renderer/game engine.
Clean folder structure (Context, Pipeline, Swapchain, etc.)
Open source https://t.co/AEQsiVIq47
#Vulkan #Cplusplus #GraphicsDev #GameDev

Math and shaders create amazing visuals! This #threejsjourney had me coding circles, waves, and patterns without textures. It's challenging but rewarding once it clicks. Who knew math could look so good? #threejs #shaders #webgl #creativecoding #mathart #graphicsdev
I still can’t shake the urge to make a game with a custom game engine.
🦀
#GameEngine #GameEngineDev #gamedev #IndieGameDev #RustLang #Rust #GraphicsDev
Hey #gamedev #graphicsdev, ever run into a 'BVH black hole' in a SAH-constructed BVH? A spot where too many triangles/nodes pile up, causing a significant frame drop during operations like ray casting? Any thoughts or solutions? #BVH #3DRendering #PerformanceIssues #RayCasting
Wondering what's less painfull.... suing OpenGL **without** glfw and glew (doing it all "by hand") or just switch to using DirectX/Direct3D?
I think I know the answer....
Not really #GameDev but at least #GraphicsDev lul.... xD
I've got ImGui (imgui-sys) with docking working in my rust graphics engine with a custom rendering backend (currently using Direct3D12)... next up multi-window viewports. source code available: https://t.co/vV9AojrgsQ #screenshotsaturday #graphicsdev #rustlang
Today marks the 45th anniversary of #Apple's founding. I'm extraordinarily proud to work for a co with such a staggeringly iconic legacy. If yr interested in continuing that legacy by working for #GPU SW and u r an expert at C/C++ & #graphicsdev, pls be in contact w me #gamejobs
Any #graphicsdev gurus able to give me some advice?
I want to convert my #cuda #voxel #raycaster to something more cross-platform.
Voxel model is streamed in as needed, typically a few 100 MB loaded at any time. GPU sees it as 1 giant #octree it walks when ray-casting.
That's certainly true, @iRacingMyers. #iRacing is about to become a lot more "grassy". The timing on this is #soon. #WIP #graphicsdev #VFX

I am totally stealing someone's joke from the marketing meeting today, but when we release @WeedsportSpdwy it will have a new grass model!!!!
FREE BOOKS!! Doing some house cleaning and have a bunch of books that need to go due to space constraints. They're sitting in a box and free to a good home! If you want one/any I'm about an hour and a bit outside of Toronto (KW). Ping me! #gamedev #graphicsdev #IndieGameDev

This weekend, don't miss @bostondemoscene's atparty in Somerville, MA!. #DemoParty #GameDev #Graphics #GraphicsDev #OpenGL #GLSL #VulkanAPI https://t.co/t8yxKq8QQN
More blobby thingies! Bonus: multicolored metallic balls! Took me a bit to figure out how to blend those colors w.r.t to the sdfs haha.
#shadertoy #glsl #webgl #graphicsdev #sdf #shaders #pbr #ibl #raymarching
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