Top Tweets for #blaziumengine
Blazium 0.5.68 caught up with Godot 4.4.1 without breaking 4.3 projects: async navigation, a navigation refactor, and the UID converter. Plus clearer GDScript errors for missing commas and bad match indents.
https://t.co/LhLn9ipwDG
#BlaziumEngine #Godot #gamedev
Small node, real use. Blazium's ColorButton is a lightweight BaseButton with a color property, built for palettes, paint tools and UI customization. The engine's own ColorPicker swatches now use it.
https://t.co/e1HWY1ta0U
#BlaziumEngine #gamedev #UI
Blazium's first release kept Godot 4.3 project compatibility, GDExtensions included, while pulling in 4.4 features like Jolt physics and the embedded game window. It also added manual physics stepping with space_step().
https://t.co/CNXCGQz202
#BlaziumEngine #Godot #opensource
In 2025 we shipped 500+ updates to our Godot fork, 10+ custom modules, lobby, login and masterserver services, and our first game. The 2026 plan: three games, VoIP, and payments on Blazium Games.
https://t.co/mDsrt3pdUf
#BlaziumEngine #indiedev #gamedev
Blazium 0.5.246 is the last Godot 4.3-based release and the future LTS. It brought nine new modules, from an HTTP server to OBS control, and we relaunched our docs to cover them.
https://t.co/twTfYd5rFd
#BlaziumEngine #Godot #opensource
Settings files players can actually read. Blazium's DotINI module parses and writes INI sections, handles strings, numbers and booleans, and copes with malformed lines. Good for graphics options and mod tweaks.
https://t.co/GJKlZQnFlU
#BlaziumEngine #modding #gamedev
IRC is built into Blazium. Drop in IRCClientNode, connect signals, chat. SSL, Twitch chat extensions like badges, and DCC file transfers so players can share levels and mods directly.
https://t.co/LaNGEvqwa4
#BlaziumEngine #Twitch #indiedev
Kick streamers get a native path too. Blazium's KickAPI module pulls channel, livestream and user data from the Kick Dev API in C++, runs headless for bots, and pairs with TwitchAPI for multi-platform support.
https://t.co/onJxlzYQ1F
#BlaziumEngine #Kick #streaming
Balance values in a spreadsheet, straight into the game. Blazium's DotCSV module reads and writes CSV with custom delimiters and handles malformed rows gracefully. Designers tweak numbers without touching code.
https://t.co/M5MrgEg7PY
#BlaziumEngine #gamedev #indiedev
Already running a https://t.co/ve7fn1uA91 backend? Blazium's SocketIOClient node connects to it with namespaces, rooms, acknowledgments and automatic reconnection, and turns incoming events into signals.
https://t.co/ZfgU5uMGQS
#BlaziumEngine #SocketIO #multiplayer
Kick players, ban, change maps, all from a Blazium tool. The RCON module speaks the Source RCON protocol as client or server, in C++, and runs in headless builds. Build your own admin panel for dedicated servers.
https://t.co/6WJgCRDkJB
#BlaziumEngine #gameservers #multiplayer
API keys don't belong in your scripts. Blazium's DotENV module loads .env files at runtime, so dev, test and production configs stay separate and secrets stay out of the repo. Works from GDScript and C#.
https://t.co/lJlRxHtvMu
#BlaziumEngine #gamedev #devtools
Twitch Helix calls straight from engine code. Blazium's native TwitchAPI module handles OAuth and requests in C++, works headless for bots, and feeds stream data into your UI and game systems through signals.
https://t.co/2CcFgOq5ZY
#BlaziumEngine #Twitch #gamedev
479 commits. 2,172 files. Blazium 0.6.725 added MCP, Steam, Discord, GDK, multiuser editing, GOAP and more, plus to_lower and to_upper running 4 to 6 times faster, which speeds up GDScript compilation too.
https://t.co/iJUgHZp5CZ
#BlaziumEngine #gamedev #opensource
Need to talk to an ENet server that wasn't built in Godot? Blazium's new low-level ENet module runs outside the high-level multiplayer API, with raw control of hosts, peers, channels and compression.
https://t.co/zXd3kzGRyN
#BlaziumEngine #Godot #netcode
A game that runs its own broadcast. Blazium's OBS Client module switches scenes, toggles sources, starts and stops recording, controls the replay buffer and adds chapters, all reacting to in-game events through signals.
https://t.co/YqNWyfSayj
#BlaziumEngine #OBS #streaming
JWTs without a custom token stack. Blazium's JWT singleton builds, parses and validates HS256 and RS256 tokens, checks exp and nbf with leeway, rotates keys by kid, and revokes by jti.
https://t.co/TIixG9nyI3
#BlaziumEngine #gamedev #multiplayer
YouTube Playables wants a first bundle under 15MB. Our WASM was over 30MB, so Blazium added a GZIP compression export option. Add the YoutubePlayablesClient node, tick the export option, done.
https://t.co/ECdorSMGPI
#BlaziumEngine #YouTubePlayables #webgames
Rich presence, friends, invites and lobbies through one Discord singleton. Blazium's Discord Social SDK module runs in a lightweight presence mode or a full social mode, set up with your Discord app ID.
https://t.co/rhZnpvOVgH
#BlaziumEngine #Discord #gamedev
Numbers up to 1e(2^64), built into the engine. BlaziumBigNum, powered by BigNum++, runs idle and clicker economies with deterministic math and saves that keep full precision. No logarithm storage hacks.
https://t.co/cNw3DXwibE
#BlaziumEngine #idlegame #gamedev
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