Top Tweets for #gameMakerStudio2
For day 1282 of coding, I am working on have the pickups actually be added into the player's inventory. Later, I will need to assign actual item codes instead of using the sprite index for better functionality
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For day 1281 of coding, I made sure that the player can exit the menu for the chest. I've not made the actual menu yet
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For day 1280 of coding, I got the initial interaction with the chest to work. I just need to work on the menu, and on exiting said menu
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For day 1279 of coding. I am reformatting the pause check into an array to accommodate the different ways to pause the game. Nothing to show yet unfortunately
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodinghabit #GMS2 #gamemakerstudio2
HUD is in place for now, it looks pretty cool as is. I do hope to expand it, lemme know what your thoughts are.
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For day 1278 of coding, I managed to apply the depth sorting code successfully to each of the parent objects
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For day 1277 of coding, I have made sure the function is applied to the parent object that oversees the environmental objects
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1276 of coding, I have compiled the depth sorting into a function to be called. I still need to check over the object to make sure the function can be applied universally
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #GMS2 #gamemakerstudio2
For 1275 of coding, I gave the box some depth sorting. I will need to make it as a separate function streamline for objects
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1274 of coding, I made a chest that will hold stuff. The collision is there, but I need to look into its depth sorting
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1273 of coding, I've noticed that some of the code used for the debug display is using "magic numbers." I've been replacing those numbers with variables that will represent them
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For day 1272 of coding, I am putting some of the debug display into separate functions for better organization
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For day 1271 of coding, I got the x/y coordinate display to work without crashing the game
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For day 1270 of coding; I was attempting to have a display show the x/y coordinates above some of the characters, but there's something causing the game to crash when I toggle the debug
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For day 1269 of coding; while investigating the code, I did a test to see if the same result would occur with tile collisions. The answer so far is no
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Screen transition test for the game, I'm excited to make levels based around this now.
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For day 1267 of coding; I have found that being trapped is not isolated to the rock object, and that it occurs when the player enters knockback right next to the object
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For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #GMS2 #gamemakerstudio2
For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision
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