Top Tweets for #liblast
Since I've ended my YT audio education project, I'm now excited about developing an open-source multiplayer FPS game using #Godot4 game engine :)
https://t.co/QVtZcy3eun
#GameDev #IndieDev #IndieGame #FOSS #Godot #GodotEngine #Liblast
I've made a spawnable, customizable Debug Panel for #Liblast.
You can manage them from the console (~) using `debug` command.
`debug add` instantiates a panel
`debug clear` frees all panels
`debug hide` makes all panels invisible
`debug show`… https://t.co/BgFsjfcINu

Liblast now has a public server running on https://t.co/yyIiUxK90o!
Instructions on how to join are here, right below the download links:
https://t.co/VEs5GmgLtO
Woo!
#unfa #Liblast #GameDev #Godot4 #Godot #GodotGameEngine #FOSSgaming #game #FPS #IndieDev
I've made a video about some possible reasons to choose Godot game engine over Unity or Unreal:
https://t.co/941Jc6rPlP
#unfa #Liblast #Godot #GodotEngine #Godot4 #GameDev #IndieDev #UnrealEngine #Unity

Figuring out weapon designs for #Liblast. The lore perfectly binds it all together!
https://t.co/DPLyNe0Mad
#GameDev #IndieDev #IndieGame
I found a peculiar bug in Godot 4's networking while working on #Liblast. Calling an RPC on a newly connected peer in response to the `peer_connected` signal fails. I've prepared a minimal reproduction project and reported this… https://t.co/mH8xQwDe83
#Liblast in-game chat now properly handles team-specific messages and gets newly joining players up to speed on the chat history! This was planned way back but only now it has become a reality :)
The UI layout seems to break a bit with different aspect… https://t.co/ihEhSKSlKF

Doing work on #Liblast, an open-source multiplayer FPS made with #GodotEngine 4 (still in pre-alpha).
I got the death screen and camera working. I managed to get kills and movement synced pretty well. Now I'm trying to get people's… https://t.co/2syXwi2Q2e

My tutorial on the #Liblast YouTube channel have been featured in a video by GameDev Journey: https://t.co/d59p7gTOJ3 !
The pronunciation of "Liblast" isn't what I had in mind, ("li-" as in "libre", not as in "lie") but that's a minor issue.… https://t.co/pLxzMMwAv5
#Liblast is finally playable online again! The huge refactor that was needed has put the game back to he basics for a good few months, if not more, but today thanks many people's help it's now possible to have an actual on-line game :D
… https://t.co/Gfk0vSpQBv
#Liblast open-source game project already has 2 financial supporters!
Thank you! This will let us pay for the domain, hosting etc :)
https://t.co/Qgjw4tjhIB
Liblast is a FOSS multiplayer FPS game being built in Godot 4 using 100% libre toolset.
… https://t.co/bTI35KQanj

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