Top Tweets for #outpost12
@birch_dust48277 Thanks so much! 😄
The zombie horde's getting trickier - next up, hallucinations that spawn and vanish.
What's your favourite survival horror twist? #Outpost12
#gamedev #indiehorror
The hallucinations are becoming real…
A naked version of "you" now spawns and shambles toward you - vanishing when you fire, or when it gets too close.
I now need to clean and untangle the spaghetti Blueprints mess I made... 🍝🍝
#Outpost12 #gamedev #indiehorror

@igdmag Here’s a peek at my prototype.
#Outpost12 is a survival horror where you can’t trust what you see or hear.
I’m trying to balance paranoia with survival — do you think horror games are scarier when you’re ammo-starved, or when the zombies play tricks on your senses?

#Outpost12 update:
Base 10-min slice done!
Pick up weapons, shoot zombies, refill ammo,
prototype works, but it’s a “simple” build. 😅
Now cleaning code, then adding farming - survival needs food!
What’s your farming idea? Reply/RT! #gamedevelopment #indiedev

#Outpost12 — Standing in front of the sunset.
A broken safehouse and a fence that won’t hold. I’m building a small, mood-heavy survival experience where the forest won’t let you breathe. More shots soon.
#solodev #gamedev #UE5 #indiedev

⏳ UE5 Blueprint Tip
Need delay timing control per item?
Use a ForEach Loop with Delay Amount to set unique delays per iteration. Ideal for crafting, damage/time, or staggered UI effects.
Part of my Macro Library for
#Outpost12
#UnrealEngine #indiedev #gamedev #ue5tips

UE5 Blueprint Tip
Ever lose track of which Blueprint printed what?
This PrintString macro includes a Self reference in the output, so you always know where it came from.
Trace bugs faster. Debug smarter.
Part of my Macro Library for
#Outpost12
#UnrealEngine #gamedev #ue5tips

My top tool? #UE5 Blueprints—they're powering #Outpost12's loops!
Check my "ForLoop minus 1" macro tip: https://t.co/tU8cPzgnL9.
What's yours? #gamedev
💡 UE5 Blueprint Tip
Tired of writing "Length - 1" every time you loop an array?
Meet: For Loop Minus One — a simple macro that saves time, avoids errors, and just makes sense.
Part of my Utility Macro Library for
#Outpost12
#UnrealEngine #indiedev #gamedev #ue5tips

#UE5 Tidbit Tip
Most tutorials skip this: BUT set up custom trace channels early.
Need to trace interactable but ignore climbable? Or detect via camera but block other traces?
This solves it.
UE supports 18 custom trace and 18 object channels.
#Outpost12 #UE5 #gamedev

🔦 Project Reveal: Outpost 12
A grounded, solo-dev zombie survival game. No crafting. No base building. No multiplayer. Just you, the forest… and the infected.
Built in #UE5.
🧭https://t.co/lpJ2g0DxCx
#Outpost12 #UE5 #indiedev #gamedevs #gamedevelopment
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