Top Tweets for #physX
🧵 Isaac Sim Cloth Simulation Tutorial
Starting a new series on cloth & soft-body simulation in NVIDIA Isaac Sim.
In this tutorial, we set up cloth simulation and get a cloth asset running in Isaac Sim.
🎥 https://t.co/WLfn5TNY8q
#IsaacSim #Robotics #Simulation #PhysX
Recently #box3D benchmarked 23.7k bodies before hitting 5fps … I’m proud to announce the wild ox Physx5 Godot module hit 50k bodies
@godotengine @nvidia
#physx #godot
WIP of Wild Ox Godot PhysX5 Module Gas (Flow type) emitter with collision detection.
@nvidia @godotengine
#physx #godot
@nvidia @godotengine
Wild Ox #godot #physx fork now includes the updated #fluid system!
https://t.co/2HJRMI4jb0
My @AMD BC 250 just arrived! A board with the actual #Playstation 5 APU Die.
Often used as affordable gaming hardware, but I'll use it for immediate testing for my #UnrealEngine fork.
It will be particular handy for optimizing the new ViteX Physics SDK -based on #PhysX- and general #Raytracing rendering features.
The objective is to make the engine highly optimized for #console hardware as quickly and efficiently as possible.
Some resources I've gather so far (more below):
https://t.co/MdqIexEof1
Check Vite for upcoming related engine updates:
https://t.co/PPz26MylVh
#gamedev #rendering #indiedev #radeon #UE5 #gaming #cpp #SIMD #PS5

Vortex gravity editor tooling now in the Wild Ox native physx5 module Godot fork!
@godotengine @nvidia #physx #physics #cuda #gpu #acceleration
#UnrealEngine
Made @nvidia #PhysX faster:
Standings:
+ #UE5 #Chaos 33.26 fps > 1.00× baseline
+ Vite26 PhysX 3.4 157.8 fps > 4.74× faster
+ Vite PhysX Vier 316.1 fps > 9.50× faster
Also, while featuring a more accurate solver
*Results from #AMD #Ryzen 9950X3D #CPU
#gamedev #rendering #ue5 #cpp #SIMD

#Apex Tutorial: PhysX Lab #Destruction by a #UnrealEngine Vite Community Member
https://t.co/aYoDXpL0Zk
I've also updated the Documentation for general #PhysX features here:
https://t.co/16PGI9PXF7
#GameDev #physics #nvidia #cpp #indiedev
Here #PhysX Blast working on #SteamDeck LCD at over 150fps ! Tiny 15 watt chip
https://t.co/KQJrI25WVR
#gamedev #screenshotSaturday #Rendering #Simulation
Just upgraded #Nvidia #PhysX Blast SDK for #UnrealEngine Vite!
The Upgrade includes:
+Fracture history, undo/redo
+Island splitting
+Chunk merge/removal
+Hierarchy optimization
+Component reset
+Approximate bonding
+JSON collision export.
As shown in the video, High-End Destruction consistently runs at exceptionally high frame rates, often hovering around 700 FPS and peaking above 900 FPS. This leaves a substantial CPU budget for implementing much larger-scale destruction in titles running on real-world, end-user hardware.
Check out Vite https://t.co/Dw14godZ87
Join our PhysX Dedicated Channel:
https://t.co/eko2yxvMtS
#GameDev #ScreenshotSaturday #Physics #Rendering #Cpp
#UnrealEngine Vite
Revamped the Engine #Documentation Site!
Including reference to Demos, Benchmarks, Projects, Engine Features, general reference feature set, Toolchain info, etc
The #Physics section #PhysX Document, includes benchmarks VS #UE5 #Chaos and other Physics Engines such as #Jolt
https://t.co/g5AWEywPtZ
Join Vite's Community:
https://t.co/NeFQrIzq8R
#ScreenshotSaturday #GameDev #cpp #programming #Graphics #Raytracing

Physics! @UnrealEngineJP 向けショーケース — Vite #PhysX Destruction Blast。ネイティブ1440pで700FPSでの動作が可能! #CPU #マルチスレッド 実行
▼プロジェクトサンプル
https://t.co/fUmIQDobTi
▼プレイアブルデモはこちら!
https://t.co/uijikUg4F2
▼結果の共有はこちら
https://t.co/m9Wobi8C5B
#ゲーム開発 #アンリアルエンジン #UE5 #UnrealEngine #個人開発 #インディーゲーム #グラフィックス #リアルタイムレンダリング #NVIDIA #AMD
#UnrealEngine Vite
Check out the Sample projects that come with the June Major Release!
#PhysX Destruction (Includes both Blast and Apex examples)
Capable of running at 700FPS! Native 1440p
https://t.co/fUmIQDobTi
Try the playable Demo! https://t.co/uijikUg4F2
Upscaler Test Project ( #DLSS, #FSR 4, XeSS, NIS, Native, RayReconstruction )
https://t.co/bapmc05Zw1
Also check for the rest of Vite Sample projects! We do not only ship Public Engine Upgrade, but also do so with Public Samples projects and playable demos; support us at
https://t.co/HSW0sxHvSq
#Rendering #GameDev #Graphics #UE5 #AMD #NVIDIA

Fork @UnrealEngineJP フォーク「Vite」
June Major Release 公開! 今回はアンビエントオクルージョン #HBAO をお披露目
March Release から 133 コミット。主な内容は以下のとおりです。
+#PhysX Blast を PhysX APEX と併せて統合 ― リアルタイム破壊システム 2 種を同時運用
+PhysX の固定タイムステップ対応
+#RayTracing リフレクションのさらなる最適化
+アニメーションシステムのコア部分を多数アップグレード
+ベンチマークツール付き #ImGui 統合
+ランタイム #PSO の肥大化を削減
+バッチファイル生成の改善
+最新の NVIDIA #DLSS 対応
+最新の @AMD #FSR 4 対応
+最新の Intel XeSS 対応
+@nvidia #HBAO 4+ 統合
+ゲームスレッド、レンダリング、アニメーション、クック処理ほか、コアエンジン全般の最適化多数
https://t.co/bWDH4TUgHN
コミュニティサーバー:
https://t.co/m9Wobi8C5B
#ScreenshotSaturday #ゲーム制作 #UE4 #レンダリング #グラフィックス
#UnrealEngine Vite
The June Major Release is here!
Showcasing #PhysX Blast and PhysX APEX working side by side at the same time on a low-end #Ryzen 5 7500f #CPU, running at over 200fps.
It includes 133 commits over the March Release, featuring:
+#PhysX Blast integration alongside PhysX APEX—both real-time destruction systems
+Fixed-timestep support for PhysX
+Further #RayTracing reflection optimizations
+Several core animation-system upgrades
+#ImGui integration with benchmarking tools
+Reduced runtime #PSO bloat
+Improved batch-file generation
+Latest NVIDIA #DLSS support
+Latest @AMD #FSR 4 support
+Latest Intel XeSS support
+@nvidia #HBAO 4+ integration
+Several Core Engine optimizations across the Gt, rendering systems, animation, cooking, and more
We are working hard to deliver these public updates. Before the end of the month, we will ship the July Release, which is the larger Release featuring no less than 300 commits over the June Release. July will mark the start of the last Half of the Year. Please consider supporting our hard work at:
https://t.co/HSW0sxHvSq
Get Vite: https://t.co/IFRJXGtKIi
Also check the following post for the updated public Project Repo !
#Rendering #GameDev #Graphics #SIGGRAPH #Unreal #3D #videogames
@UnrealEngineJP #Vite @meanlemurr showcasing how Vite's #PhysX GPU Accelerated Particles work on @AMD
RDNA 3 RX 7900 GRE at over 320FPS AVG!
https://t.co/QTtvEmn07O
Join Vite Showcase:
https://t.co/uQ4PQ9PJev #Rendering
#Graphics #CUDA #GameDev #IndieDev #ScreenshotSaturday
Achieved with #UnrealEngine Vite Fork
@nvidia #PhysX #GPU Acceleration running at over 120 fps avg on SteamDeck #CPU 4 Core Mobile Zen 2 from @2.4ghz & @AMD RDNA2 GPU 8 compute units @10 watts
Full #SteamDeck Native res (1280*800), no upscaling, no framegen. This is the slower LCD model, NOT the OLED one, which is about 11% more powerful
https://t.co/KvhAsQrjN1
Playtest! https://t.co/16qaT3X7Tg
Showcase the results in your hardware!
https://t.co/uQ4PQ9PboX
Support Vite Studio and help us keep delivering updates:
https://t.co/HSW0sxHvSq
#GameDev #Rendering #Graphics #Valve #ScreenshotSaturday #IndieDev #programming #CUDA
#UnrealEngine Vite:更新版 #PhysX GPUアクセラレーション・デモを公開!
ネイティブ1440pで平均300FPS以上を記録しています。
ダウンロードしてぜひお試しください:
https://t.co/W6vvDPsdfe
実行結果もぜひ共有してください。
特に @AMDRadeon 環境での結果を募集しています。Radeon向けにコンピュート処理パスを重点的に調整・最適化しています。
DiscordのShowcaseチャンネル:
https://t.co/sNTNY2hhD6
Viteへのアクセス:
https://t.co/cY434E2bUW
#GameDev #Rendering #ComputerGraphics #Physics #NVIDIA #AMD #ゲーム開発
#UnrealEngine Vite : Showcasing updated #PhysX #GPU Acceleration Demos!
Here running over 300FPS AVG at native 1440p!
Download and test:
https://t.co/W6vvDPsdfe
Share your results, especially if running @AMDRadeon hardware, as we have worked on the compute path specifically for Radeon!
Join our Discord Showcase channel:
https://t.co/uQ4PQ9PboX
Access Vite: https://t.co/cY434E2bUW
#Graphics #GameDev #RealTimeRendering #ComputerGraphics #Physics #Unreal #NVIDIA
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