Top Tweets for #uniginetutorial
We’re starting a new tutorial series on the Sandworm Tool that is used for georeferenced terrain generation. Follow the instructions to create any terrain from big cities to country landscapes using provided geospatial data. Watch pt.1:
https://t.co/5TmrENLbYw
#uniginetutorial

New short video on post processing is up! Introducing beginners to creation of custom post processing material using Visual Material Editor, choosing the right moment of rendering sequence for material rendering and a lot more!
#realtimerendering #uniginetutorial #postprocessing

https://t.co/ZVtpzecZsK
New tutorial on how to import 3D models to UNIGINE is up on our channel! Check it out and don't forget to let us know what you think!
#uniginetutorial #3dengine #3dmodelsimport

https://t.co/UpkIfEupAI
Lava or water stream using UNIGINE? Easy!
Check out our new quick tutorial on how to create flowmaps using the built-in Texture Editor recreating an effect of a flowing liquid
#unigine #uniginetutorial #flowmaps

https://t.co/TjiFW7H1X5
Optimize the number of materials while extending visual diversity by assigning a custom texture to any Static Mesh surface! Short video on how to use Surface Custom Texture is up on our YouTube channel.
#uniginehowto #uniginetutorial #unigine #3dengine

New Quick Tip video is up! See why and how to ease your GPU's job of rendering objects on different distances:
https://t.co/TzZ4frjg5q
#unigine #uniginehowto #uniginetutorial #3dengine #3dvisualization #realtimerendering

New UNIGINE Essentials video is up on our YouTube channel! In this Must-know video we cover some peculiarities you should be aware of when working with Node References.
https://t.co/EDw3IyU0y7
#unigine #unigineengine #uniginetutorial #3dengine #nodereferences

Ever seen a view from an aircraft cabin: bird's eye view of a night city or clouds lightened up with the gold of sunset? Impressive, no doubt! What if it’s a simulation and you made it? Here's a Quick Start video on how to do it!
https://t.co/ITsshUIY3R
#unigine #uniginetutorial

Hey everyone! Quick tip on how to use Cluster Brush Editor is up on our channel, check it out and don't forget to let us know what you think about it :)
https://t.co/vVEQjSpZT0
#unigineengine #uniginetutorial #clusterbrusheditor #3dengine #3dgraphics

In today's “How To” video, we show you how to customize environment lighting: https://t.co/VIfxqwNrjg
The atmosphere is rendered dynamically with regard to the current rotation of the World light and the Scattering mode used.
Learn more: https://t.co/z6nBRjYOvc
#uniginetutorial

In today's “How To” video, we show you how in UNIGINE 2 you can configure Levels of Detail (LODs) to decrease the geometry complexity of 3D objects when these objects move away from the camera: https://t.co/Qs9rucW9FF
#unigine #howto #uniginetutorial #tutorial

In today's “How To” video, we show you how in UNIGINE 2 you can add more flexibility in Global Illumination and control reflections via the Additive Blending mode: https://t.co/SMBdfXtIx3
#unigine #howto #uniginetutorial #tutorial

Global illumination baked into lightmaps is actually static, but you can add some dynamics and visual consistency by simply tweaking the Lightmap Color multiplier at run time. Learn how you can do it in UNIGINE 2: https://t.co/g2mpOQyep4
#unigine #howto #uniginetutorial

In today's “How To” video, watch how a UNIGINE-based application can be implemented by means of pure C++, using CMake to build it: https://t.co/JFDzjQNwON
#unigine #howto #uniginetutorial #tutorial

A particle system is a universal method for dynamic effects simulation. In today's “How To” video, we demonstrate the process of creating a fountain with sparks using two particle systems (parent-child): https://t.co/eYr8XzXgMM
#unigine #howto #uniginetutorial #tutorial

Before your project can be distributed to users, it must be properly built to ensure that all content and code are ready to run on a certain target platform.
See how to create a final build for a C# project: https://t.co/1d28f4GU1F
#unigine #howto #uniginetutorial #tutorial

Lightmapping is a technique based on precalculated textures that store brightness and reflected color of lit surfaces. In today's “How To” video, we show how to reuse lightmaps for levels of detail (LODs): https://t.co/Ug5h2zld9k
#unigine #howto #uniginetutorial #tutorial

Lightmapping is a technique based on precalculated textures that store brightness and reflected color of lit surfaces. In today's “How To” video, we show how to bake global illumination to lightmaps: https://t.co/EfE3DPLGRY
#unigine #howto #uniginetutorial #tutorial

Physical Water is an area inside which water interaction effects are simulated. In today's “How To” video, we are showing the basic steps for making objects float and imitate streams with Physical Water: https://t.co/OwPD5elsHh
#unigine #howto #uniginetutorial #tutorial

A scriptable material is an ideal instrument for fast prototyping of any custom effects.
Learn how to create your own scriptable materials in UNIGINE 2 in today's short "How to" video tips:
https://t.co/5p09GqzuXy
#unigine #howto #uniginetutorial #tutorial

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