@PhiDXGames they made a good change by reducing the hit count for HD combos. next step imo would be to allow for only 1 SAT per combo and remove the HB bound. too many insta !T launches effectively have the same travel as non !T launchers bec of HB bound
@ghirlandatekken@SpaghettiRip okay mb. i assumed "will not forfeit" was a typo bec "If a Player [..] causes a pause in a Match, [..] by experiencing a controller disconnection, the Player that caused the pause will forfeit the current round of the Set." is one rule, but this is "Inevitable Defeat" special cas
@SpaghettiRip@ghirlandatekken dunno if RA are handled differently, if they are, they shouldnt. "If a Match Disruption occurs during a move or animation..." includes RA and therefore mid RA dc's should also alw be ruled an automatic forfeit
@SpaghettiRip@ghirlandatekken i think it doesnt matter how you lay it out tbh. since its phrased very specific. the disturbance occured mid animation in round 4, resulting in an instant round 4 forfeit. now if it hadnt been a long animation, it wouldve killed and the dc wouldve been mid round 5 countdown
@AtifButt540 i would say top 3 right now are: lidia, king and victor
After that its more a pool of: bryan, heihachi, nina, feng, law, kazuya, fahk and wildcard kunimitsu
@Ezekiel_VT Ich hab mich generell gefragt warum dieses jahr, zumindest gefΓΌhlt, so viel mehr V-Tuber dort warenπ€aber ich fands cool! es ist nicht meine bubble aber ist doch nice zu sehen wie communities zusammen finden. Fand es super cute wie manche ein M&G via webcam gemacht haben :P
@a1ienrat (2) its def too big for one day visitors, which might be a reason "you overproduced" bec ppl just couldnt make it in time. i'm also part of a booth so my time is cut by some hours but i took the whole friday to view hall 9/10, whole saturday for hall 1 and 3 and only on sunday 5
@a1ienrat i remember your booth bec of that top row wesker picture which brought a smile to my face and also to my friends faces, who are big time RE fans. Sadly they are from USA and im from germany so i couldnt just buy it for them. this year was the 5th time i was at dokomi and (1)
@delka4646 it looks similar to an error code i frequently received. The way i could alw fix it, was by logging in from another device. Workflow: Boot game up on device 2, enter the main menu (online should work there, somehow), close the game, boot the game on device 1, fixed.
@RealMikeHollow hell yeah! also for intros: miary, reincarnated ogre? or paul "strongest of the universe"? and win screen could be his iconic laugh βοΈ
@SlackerFGC@Yuki4Tekken if it were only that. it went from +7oH, -15oB, no pushback, good range to +3oG, -31oB and stagger, huge pushback and mediocre range. from one of the best lows to one of the worst
GGs and congratz to the winner of Brussels Challenge Major @TekkenTetsu π
Zum feierlichen Anlass, auf deine Empfehlung vom letzten Stream, erstmal heute zum Haus des DΓΆners
@Ryujin_17_@Gigaslick what will work all the time is start running after the 2nd hit finishes (in this case dvj started running mid 2nd hit), then you'll "evade" the collision bec drag will do the 3rd hit right in time. but ofc all HS should stop on 1st hit whiff (fuck yoshi BT floating HS on whiff)
@Sean_Mz28@tkadistefano yes its guaranteed, whole wallcombo 1 > b4,2d ws4 deals 8 + 12 grounded dmg so 20 in total, could very well do d3,2,1+2 for the same dmg (w.o the hb scaling)
Bryan Top 1? π€β
Atif Butt told us his thoughts on the game at Pakistan Tekken League Stage 1 as he looks to claim his first EVO Championship π―π΅π
π΅π° PTL Stage 2
π R Space
π 16-17th May
π https://t.co/yHFDZeIVpM
@tkadistefano looks like, due to dragunovs tall char model, his slump reaches the ground earlier, maybe the game counts that as a low slump in that situation? like with fahk after wr4 in s2. i think it would also not work with other tall chars like victor or fahk?