@NikTek This is a PS3 game.
It's a wonder they managed to run it on there at all. Making all the things destructible just wasn't a priority after all that.
@oshillex Your question is flawed. Probably due to massive lack of understanding.
Games were never "compressed".
FH6 is so big because there's only so much you can do to make all the images it has (textures) smaller. Think of the varied environment and the hundreds of cars.
That's big.
@s1nicki ...Impossible to tell.
Screenshots like that categorically can not capture HDR content. The jpgs don't support HDR.
And unless you have an OLED or super special microLED screen, don't bother even trying to run HDR.
Good chance HDR isn't even enabled on your display right now.
@Schuldensuehner These prices are a clear indication of a massive market opportunity anyone with the capital should exploit ASAP.
Literally just buy some batteries, get paid to charge them during the day and then get paid to discharge them during peak demand.
@lemire Isn't x64 Itanium?
Intel's failed abomination of a 64 bit architecture that was entirely incompatible with x86, which is why AMD's 64 bit implementation reigns supreme?
@VERYKOOLLUKEY As someone who has lived with many kinds of chairs, I can just outright tell you this is wrong.
Chairs that don't support you properly will tempt you into slouching and similarly bad posture that creates MORE joint strain over time.
@TerraWarePC I feel like FSR3 would deliver a superior image, even though it'll have to go to a lower internal resolution, than FSR1 would.
Like, FSR 1 is terrible.
@Emz_Cast It does look bad because the light, even in diffusely lit scenes, terminates harshly on the skin.
This makes the skin appear like plastic would.
Just to point out one thing that's obviously flawed.
@SheriefFYI Your display doesn't support VRR? Weow.
Still, even 2D content benefits from higher frame rates. That's why phones have high rate refresh screens these days.
@vrilliumlive Let's ban firearms and armored vehicles while we're at it, too.
If you're not close enough to your enemy to be bathed in their blood when you cut them down, you're a coward.
@FilippoTarpini Devs get a 100% cut of the profits if they bother to make steam keys and sell those on their own website (where they're not allowed to undercut the steam storefront, for obvious reasons)
@thomasbrushdev It may be worth loading large and non-critical assets like a song or video file asynchronously and playing them when ready, instead of stalling your entire everything.
That and streaming the file instead of loading, then playing - especially for video.
@SebAaltonen Yeah, the big jumps in density at a manufacturing level just aren't happening anymore. It's sad.
We used to get mid-cycle refreshes on a new node.
That's long over :(
@TheRooster We did not go backwards.
The materials look like crap. Texture resolution is poor.
Lighting is unconvincing (ladder looks like it floats against the plane).
And this was all hand placed fakery for a fixed scene. Not dynamic or real time.