@IAmFury_tk Thing is, we already had chip damage, it was called "unreactable low". You NEVER could just be standing blocking stuff, you had to actively work not to be "chipped" by a random low, and you still would get hit, because you simply can't predict all.
@BoxerMain@Chris_F_22 Oh okay, I guess I was wrong then, I did not account for hitstop assuming it didn't add much.
Although the general thing about 10f stuff is still accurate, just not to this post specifically. Just been seeing a lot of reaction time misinformation lately.
@Chris_F_22 And that's without all the extra delay we have to deal with. What I mean, unless you really are that insanely gifted, there is no way you in particular could be reacting to this, and if you can you are wasting your unfathomable talent.
@Chris_F_22 There are mixed reports on the best reactions in the world, many seem to heavily confuse things. But from what I see, F1 drivers (Regarded as people with the fastest reactions in the world and constantly training for it) still often report just 200ms, i.e 12 frames
@SimuLiu I think this might just be my favorite high budget game. By far my favorite GTA-like 100%. Loved so much about it, loved how peeps speak there, loved the entire Enter the Dragon homage with the Drunken Master final boss. Great game for what AAA can provide
And yes, we do have that talk every time a new ridiculous character comes up, but that is always the reasoning I think is in play: pushing just how fantastical things are allowed to be, and cheapening the effect of the ridiculous.
I can actually explain.
First of all, when people are complaining, NEVER take their said reasoning as truth, simply never because no one ever knows exactly why they feel certain ways.
Now. Tekken used to be about not grounded martial arts, but movie-like martial arts
(1/?)
“Tekken used to be grounded martial arts only!”
But Yosh- “That’s just one!”
But Kuma- “That’s just one!”
But Kuni- “That’s just one!”
But Jack- “That’s just one!”
But Rog- “That’s just one!”
But True O- “That’s just one!”
But Dr. B- “That’s just one!”
But Gon- “That’s just one!”
When there is just one bear in the roster of 30, it's funny, when there is this one cheater with a sword in the roster of 12, that's funny. When there are 3 swordsmen, one more fantastical than the last, it's not funny, the game just has swords now.
@TrueDragonSlay1 @billnyot @kirbyalt45 Yeah it is bias,my first playthrough of HK had a very rough taste because of it and many other early game design decisions. Weirdly, while early progression felt and still feels just too slow and streamlined, I play randomizer that limit things more for longer and it feels better
To elaborate on SF4, I tried several SF games basically in a row, and never felt as daunted or unreasonably asked executionally as in these two games. No game before or since, ever, was like that, not even third strike that has its own issues but it just feels fine at the start
I do have a few
1) Keyboards are the primary fg controllers and denying that is straight up boomerism
2) SF4 (and SFxT by extension) is singlehandedly responsible for the public perception of fighting games being too hard.