Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years
@HavokBuzz_JP
Dynamic game worlds are only as active as the characters that populate them.
For GDC 2026 we created this Havok Navigation for Unreal showcase demo to show how we handle all the problems a game can throw at you.
https://t.co/AIW8ghj59R
Havok is delighted to again sponsor the @GameAIEvents Conference in London later this year.
We're excited to see the submissions in November so get your applications in now!
https://t.co/PFRcN392cV...
The GDC Vault has been updated and Havok Navigation Tech Lead Ben Sunshine-Hill's GDC 2026 session "Best Practices for Character Navigation" is now available.
- Supporting characters of different radii on a single nav mesh
- Real-time nav mesh updates
- Nav volumes
- Nav meshes with different up vectors
- Collision avoidance
Built in Unreal Engine 5.7 using Havok Navigation and Havok Physics integrations.
Dynamic game worlds are only as active as the characters that populate them.
For GDC 2026 we created this Havok Navigation for Unreal showcase demo to show how we handle all the problems a game can throw at you.
https://t.co/AIW8ghj59R
Our Unreal integration brings our established navigation solution to the engine along with tried and tested features and capabilities like:
- Fast, dynamic pathfinding
- Smooth natural movement
- Automatic Traversal Analysis
How does Havok Physics keep ragdolls intact in high-impact scenarios, handle constraint chains with wide mass ranges, and scale to handle large scale physics events?
Learn about the Havok Physics Constraint Solver in our new technical deep dive
https://t.co/yieSQV7Rfb
Your character AI looks great in profiling. Then gameplay happens.
CPU spikes, frame hitches, and immersion breaking character behavior.
Async navigation processing spreads the load across multiple frames for smooth high performance updates. https://t.co/udSOYLGXPS
Congratulations to Pearl Abyss on the launch of Crimson Desert!
The continent of Pywel is alive with massive battles and dynamic environments. We're proud that Havok Physics helps powers the simulation behind it.
https://t.co/37ZFAEEphD
Game Creators Conference, Osaka, March 28th. See you there?
Whether you're solving a specific production challenge, addressing a feature gap, or just want to say hello, we'd love to connect.
#GCC2026#Havok#GameDev#Unreal
Slides from Ben Sunshine-Hill's GDC session "Best Practices for Character Navigation" are live for download. Vault link coming soon.
https://t.co/0W1oSNnBFz
#GameDev#UnrealEngine
That's a wrap on #GDC2026! Huge thanks to every studio that met with the Havok team this week.
Couldn't connect? Let's set up a call: https://t.co/0bLK9wv9ur
Havok for Unreal now supports UE 5.7.4, just 2 days after Epic's release.
Studios can't upgrade until their toolchain is ready. We make sure Havok isn't the bottleneck.
#UE5#GameDev#Havok
Building character navigation for large, complex games?
At #GDC2026, catch Ben Sunshine-Hill's (Havok) talk on proven AAA navigation: vehicles, climbing, flying, parkour, swarms, dynamic worlds, and pathfinding/animation/physics working together.
https://t.co/9we2hespGg
This experience demanded exceptional performance, reliable simulation, and tools that were both powerful and easy to adopt.
Find out about how Havok Physics for Unreal delivered high-impact destruction and fast robust simulation with minimal integration overhead.
When @Stubby_Games set out to build VOID/BREAKER, they envisioned a truly “chaotic destruction spectacle”.
So they turned to Havok Physics for Unreal.
https://t.co/p45xLIGqyp
Havok for Unreal support for Unreal 5.7.3 was released on Tuesday 17th Feb, following the release of the Unreal hotfix on 10th Feb.
This update is fully supported and ready for customers to upgrade.
On top of peers, parties, and presentations, Havok principal engineer, and GDC veteran Ben Sunshine-Hill will be speaking on Architecting for AAA Performance and Robustness.
Make sure to add it to your calendars
https://t.co/9we2hesXvO
We’re excited to be attending GDC 2026 and getting to connect with studios and partners from across the industry.
If you're interested in finding out how Havok can help you push the boundaries of what is possible in your game, reach out to schedule a meeting.
Including:
New Data Layer Workflows
Improved Customizability
Experimental features
Improved stability and visual quality
Expanded runtime collision LOD features
And for the first time, Havok for Unreal customers get access to the Beta version of the new Havok Visual Debugger.
Havok for Unreal brings industry-leading physics, navigation, and cloth simulation to Unreal Engine through close, well maintained, integrations.
Find more about the standout improvements and features delivered in the last development period on our site https://t.co/g904fR2pTd