China news outlet covering Love and Deepspace overseas fans effort in Valko's return ingame!
this is a long read but they manage to mentioned all the significant efforts by global fans like signed petitions, fund raising for wolf conservation & Anime expo Valko's display.
they also mentioned global expenditure was about 40% and 60% coming from China. so this implies that global market is an important organic component of Love and Deepspace's user base, revenue structure, and brand influence.
quote by them– whether Valko will be launched again still depends on the internal quality of the game, data metrics, and long-term planning assessments. however, the continuous growth of overseas player petitions has already provided a signal worth pondering: when a character can form signatures, fan work, public welfare, and offline actions across multiple countries and regions, conducting re-verification and product validation for it is not a simple compliance with public opinion. it could also be a necessary re-assessment of global user demands and existing content investments.
린네 히이로 모닝콜 메시지
🎲 나는 방금 차에 올라탄 참이야. 가끔은 멀리 나가보는 것도 좋지 ♪ 같이 가고 싶으면 지금 바로 데리러 갈까?
♠️ 요즘, 더위 때문에 다들 지쳐 보여서 고향의 탕약을 만들고 있어. ���걸 마시면 여름 더위로 인한 피로도 어디론가 날아가 버릴 게 틀림없어!