Curious about HEATWAVE? Start with the Codex. 🚗
Open the guide before connecting a wallet: learn cars, energy, boxes and the fleet loop first.
Explore Sundown Bay: https://t.co/ADzUEpojw2
#SolanaGaming
The fix for “wallet changed this withdrawal” is live. Fully refresh HEATWAVE, then check your saved withdrawal before trying again. If Phantom still blocks the request, don’t bypass the warning—let us know. Thanks for bearing with us 🚗
New withdrawal rule 🚗
The shared 10M HTW cap now renews daily at 18:10:58 UTC (15:10:58 Brasília).
Still 1M/wallet in rolling 24h; up to 500K/request. Pending requests carry over. Eligibility, backing & fees apply.
https://t.co/qWCs0v0nnH
Withdrawal update 🚗
Rolling 24h: 10M HTW global, 1M/wallet; 500K/request.
Global cap reached. Space returns as older withdrawals leave the window.
Team reports the earlier wallet warning is gone.
Eligibility, backing & fees apply.
Rules: https://t.co/pthTe5TDgq
Our docs got a refresh 🚗
Whitepaper v2.0 covers the current fleet game, costs and withdrawal rules.
The roadmap separates what’s live, what’s scheduled and what still needs confirmation.
Roadmap: https://t.co/JrBVXUia4z
Whitepaper: https://t.co/UPMIQrqjTZ
Car people: keep every model, or stick with a few favorites?
In HEATWAVE, our Solana browser idle game, your collection can be bigger than the 15-car active fleet.
Wallet needed. Paid random boxes offered, or eligible cars from the player market.
https://t.co/VtdZqmMUbM
Cars drive themselves. Your job is the fleet.
Real HEATWAVE city footage (Oct 21 archive): moving cars, energy bars and working/waiting/recovering states.
Follow for fleet walkthroughs. Energy or recovery next?
Solana wallet required; paid random car boxes offered.
HEATWAVE (HTW) — CoinMarketCap listing request submitted for review.
This is not a listing approval. We will add the ticket number once received.
Solana mint: HKrTVBPVF9B8LEkNvZDm4PeNScnvoHv8JxNMTahVpump
HTW/SOL on PumpSwap: https://t.co/JcZiAXrNFi
Your written checklist gives 'have a plan' its own chapter. Do you cover idle-management games beyond Upland? We build HEATWAVE, a Solana browser idle fleet game focused on energy/recovery. Wallet required; paid random car boxes offered. Actual city footage (archived Oct 21): https://t.co/AXhwAAhn2e
Cars drive themselves. Your job is the fleet.
Real HEATWAVE city footage (Oct 21 archive): moving cars, energy bars and working/waiting/recovering states.
Follow for fleet walkthroughs. Energy or recovery next?
Solana wallet required; paid random car boxes offered.
@camululis That seed-stock bottleneck is a good management hook. We build HEATWAVE: a Solana browser idle fleet game about energy/recovery (wallet required; paid random car boxes offered). Would an automatic fleet fit your coverage? Actual city clip: https://t.co/CbipnnqLJu
Cars drive themselves. Your job is the fleet.
Real HEATWAVE city footage (Oct 21 archive): moving cars, energy bars and working/waiting/recovering states.
Follow for fleet walkthroughs. Energy or recovery next?
Solana wallet required; paid random car boxes offered.
@PokeIndie Our hurdle is explaining an automatic fleet in 18 seconds. We build HEATWAVE, a Solana browser idle fleet game (wallet required; paid random car boxes offered). Is this in your curation scope? Actual city footage: https://t.co/CbipnnqdTW
Cars drive themselves. Your job is the fleet.
Real HEATWAVE city footage (Oct 21 archive): moving cars, energy bars and working/waiting/recovering states.
Follow for fleet walkthroughs. Energy or recovery next?
Solana wallet required; paid random car boxes offered.
@xLaFaunduh Your before/after stats make a rule change easy to read. Do you cover idle management too? We build HEATWAVE, a Solana browser fleet game (wallet required; paid random car boxes offered). Real city footage, with energy and waiting/recovery states:
https://t.co/CbipnnqLJu
Cars drive themselves. Your job is the fleet.
Real HEATWAVE city footage (Oct 21 archive): moving cars, energy bars and working/waiting/recovering states.
Follow for fleet walkthroughs. Energy or recovery next?
Solana wallet required; paid random car boxes offered.
@CelticMatheus For idle-management players: our cars drive themselves; you manage the fleet, energy and recovery. We build HEATWAVE in the browser on Solana (wallet required; paid random car boxes offered). Actual Oct 21 city footage + guide:
https://t.co/CbipnnqdTW
Cars drive themselves. Your job is the fleet.
Real HEATWAVE city footage (Oct 21 archive): moving cars, energy bars and working/waiting/recovering states.
Follow for fleet walkthroughs. Energy or recovery next?
Solana wallet required; paid random car boxes offered.
@ColecoVisionGX Your devlog explains how position becomes aim. How do you teach the first flip? We build HEATWAVE, a Solana browser idle fleet game (wallet required; paid random car boxes offered). Would you exchange notes on making the core loop clear to newcomers?
@PixelKingdomWar Do realm choices change the first upgrades, or mainly the setting? We build HEATWAVE, a Solana browser idle fleet game (wallet required; paid random car boxes offered). Open to exchanging notes on helping new players find their first meaningful decision?
@arca We build HEATWAVE, a Solana browser idle fleet game (wallet required; paid random car boxes offered), with HTW on Pumpfun. Under your utility framework, what evidence separates repeat game demand from reward-driven spending? Token value can fall.